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Chapel Entrance: Difference between revisions

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When approaching Gimblebock, he will automatically engage the party in conversation and ask them to leave:
When approaching Gimblebock, he will automatically engage the party in conversation and ask them to leave:
* (The Dark Urge) {{SkillCheck|Strength|5}} - ''I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.''
* ([[The Dark Urge]]) {{SkillCheck|Strength|5}} - ''I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.''
* {{SkillCheck|Persuasion|10}} - ''That ship is full of monsters. I wouldn't go near it.''
* {{SkillCheck|Persuasion|10}} - ''That ship is full of monsters. I wouldn't go near it.''
* {{SkillCheck|Deception|12}} - ''I think that ship's an invasion force. Run while you can!''
* {{SkillCheck|Deception|12}} - ''I think that ship's an invasion force. Run while you can!''
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* ''Attack'' {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}}
* ''Attack'' {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}}


Resolving the situation peacefully will reward 50 Experience, fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.
Resolving the situation peacefully will reward 50 Experience; fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.


== Getting into the Overgrown Ruins ==
== Getting into the Overgrown Ruins ==
=== Door to the Refectory ===
=== Door to the Refectory ===
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door.
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check succeeds he will be hostile, but {{Condition inline|Surprised}}, when the party enters. If the check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door.


=== Foundation Block ===
=== Foundation Block ===
If the '''Coiled Rope''' holding the '''Foundation Block''' is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Refectory]] below. This hole can be {{SAI|Jump|jumped}} through.
If the '''Coiled Rope''' holding the '''Foundation Block''' is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Refectory]] below. This hole can be {{SAI|Jump|jumped}} through. Creatures killed by this damage may fall through the hole and be found dead in the Refectory below.


=== Hidden Hatch ===
=== Hidden Hatch ===
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[[File:Chapel Entrance Northwest.png|thumb|The Chapel Entrance, or Overgrown Ruins, as seen from the Roadside Cliffs.]]
[[File:Chapel Entrance Northwest.png|thumb|The Chapel Entrance, or Overgrown Ruins, as seen from the Roadside Cliffs.]]


The [[Chapel Entrance]] can be found in the far-east of the [[Roadside Cliffs]]. Some of the chapel walls still stand, much of it has collapsed into rubble.
The [[Chapel Entrance]] can be found in the far-east of the [[Roadside Cliffs]]. Some of the chapel walls still stand, though much of it has collapsed into rubble.
{{clear}}
{{clear}}
=== Rooftop Terrace ===  
=== Rooftop Terrace ===  
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== Notable Characters ==
== Notable Characters ==
A group of [[Overgrown Ruin Looters|Looters]] are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Refectory]], some remain above-ground at the Chapel Entrance.
A group of [[Overgrown Ruin Looters|Looters]] are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Refectory]], some remain above ground at the Chapel Entrance.
* {{MdCharLink|Gimblebock}}, a [[Gnome]] [[Fighter]]
* {{MdCharLink|Gimblebock}}, a [[Gnome]] [[Fighter]]
* {{MdCharLink|Quelenna}}, a [[High Elf]] [[Wizard]]
* {{MdCharLink|Quelenna}}, a [[High Elf]] [[Wizard]]
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