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Rainforest's Home: Difference between revisions

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[[File:Rainforest Entrances.png|300px|thumb|right|Possible entrances to Rainforest's House]]
{{Location page
Rainforest's Home is a dwelling of Alexander Rainforest, an ombudsman in [[Grey Harbour Docks]]. By the time party reaches [[Act Three]] locations, Rainforest is already dead.
| name = Rainforest's Home
| alt name =
| image = Rainforest Entrances.png
| image description = Possible entrances to Rainforest's House
| act = three
| summary = It is a dwelling of Alexander Rainforest, an ombudsman in [[Grey Harbour Docks]].  
| region = Lower City
| north =
| west =
| east =
| south =
}}


==Ground floor and second floor rooms==
== Overview ==
By the time party reaches [[Act Three]] locations, Rainforest is already dead.
 
===Ground floor and second floor rooms===
The front entrance to Rainforest's Home is located ({{Coords|-93|-109}}), across {{CharLink|Araj Oblodra|Araj Oblodra's}} [[Crimson Draughts]] workshop. The mailbox contains two plain messages. Another way to get into the house is through the balcony at the rear side of the building (the balcony railing is broken, which allows to jump on it), or the party can try to find their way behind the fence using abilities like {{SAI|Fly}} or a {{SAI|Misty Step}} spell. The doors at the balcony and under it ({{Coords|-88|-124}}) are red-lined, but not locked. On the balcony lies a [[Traveller's Chest]] ({{Ability check|Sleight of Hand|10}} to lockpick).
The front entrance to Rainforest's Home is located ({{Coords|-93|-109}}), across {{CharLink|Araj Oblodra|Araj Oblodra's}} [[Crimson Draughts]] workshop. The mailbox contains two plain messages. Another way to get into the house is through the balcony at the rear side of the building (the balcony railing is broken, which allows to jump on it), or the party can try to find their way behind the fence using abilities like {{SAI|Fly}} or a {{SAI|Misty Step}} spell. The doors at the balcony and under it ({{Coords|-88|-124}}) are red-lined, but not locked. On the balcony lies a [[Traveller's Chest]] ({{Ability check|Sleight of Hand|10}} to lockpick).


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On the first floor the party will spot another copy of {{SmRarityItem|Bloodstained Parchment}} with the list of murder targets ({{Ability check|Perception|10}}), lying conveniently near the basement hatch. On the dining table lies a book {{SmRarityItem|Urban Exploration - The Undercity!}}.
On the first floor the party will spot another copy of {{SmRarityItem|Bloodstained Parchment}} with the list of murder targets ({{Ability check|Perception|10}}), lying conveniently near the basement hatch. On the dining table lies a book {{SmRarityItem|Urban Exploration - The Undercity!}}.


==Ratin Sesescor==
===Ratin Sesescor===
[[File:Ratin Sesescor.png|200px|thumb|right|Ratin Sesescor the cheese lover]]
[[File:Ratin Sesescor.png|200px|thumb|right|Ratin Sesescor the cheese lover]]
{{CharLink|Ratin Sesescor}} is a buoyant rat that is randomly running around in ground and second floor rooms within the Rainforest's Home. If spoken to through {{SAI|Speak with Animals}} spell, it will tell that Alexander had been his 'cheese-dropper' until the 'man in red' came and caused him to drop 'some tasty red morsels' instead of cheese. The {{SmRarityItem|Cheese Record}} book laying on the table next to bed sheds some light on Ratin's palates. If asking whether Ratin realises that it ate human innards, it will cynically mention that Alexander does not need them anymore.
{{CharLink|Ratin Sesescor}} is a buoyant rat that is randomly running around in ground and second floor rooms within the Rainforest's Home. If spoken to through {{SAI|Speak with Animals}} spell, it will tell that Alexander had been his 'cheese-dropper' until the 'man in red' came and caused him to drop 'some tasty red morsels' instead of cheese. The {{SmRarityItem|Cheese Record}} book laying on the table next to bed sheds some light on Ratin's palates. If asking whether Ratin realises that it ate human innards, it will cynically mention that Alexander does not need them anymore.
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Should the party continue to ask Ratin around, it will shoo them off with a bit of threat, saying that the character's own smell is rather delicious and tempts it to taste their own 'red morsels', even though this wouldn't be very polite.
Should the party continue to ask Ratin around, it will shoo them off with a bit of threat, saying that the character's own smell is rather delicious and tempts it to taste their own 'red morsels', even though this wouldn't be very polite.


==Rainforest's Basement==
===Rainforest's Basement===
[[File:Rainforest Cellar.png|300px|thumb|right|Murder scene in the basement]]
[[File:Rainforest Cellar.png|300px|thumb|right|Murder scene in the basement]]
The hatch under the stairs leads to the basement of Rainforest's Home. Upon descending into the basement, the party may spot several traps (a Blast Mine and a Tripwire to set it off, both {{Ability check|Perception|15}}) and see the ritual murder scene with makeshift altar and two Blue Dragonborn victims. The bloodied victim, [[Winslow Reginol]], can be looted of {{SmRarityItem|Clown's Severed Foot}} and one of Orin's Ritual Letters, {{SmRarityItem|Abazigal, the Fourth}}. On the altar lies a {{SmRarityItem|Potion of Feather Fall}}, a Rope and a {{SmRarityItem|Faded Scroll of Reversal}}.
The hatch under the stairs leads to the basement of Rainforest's Home. Upon descending into the basement, the party may spot several traps (a Blast Mine and a Tripwire to set it off, both {{Ability check|Perception|15}}) and see the ritual murder scene with makeshift altar and two Blue Dragonborn victims. The bloodied victim, [[Winslow Reginol]], can be looted of {{SmRarityItem|Clown's Severed Foot}} and one of Orin's Ritual Letters, {{SmRarityItem|Abazigal, the Fourth}}. On the altar lies a {{SmRarityItem|Potion of Feather Fall}}, a Rope and a {{SmRarityItem|Faded Scroll of Reversal}}.
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* The sliding wall '''as per current state of the game''' is visually marked as trapped (orange glow) and brings forth a corresponding banter line from the party member who spots it, but there actually are no traps to disarm. The wall, if perceived and used, just opens.
* The sliding wall '''as per current state of the game''' is visually marked as trapped (orange glow) and brings forth a corresponding banter line from the party member who spots it, but there actually are no traps to disarm. The wall, if perceived and used, just opens.


{{Lower City}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Three Locations]]

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