Ad placeholder

D&D 5e rule changes: Difference between revisions

Jump to navigation Jump to search
Added a subpoint about sling and dart being coded and working, while inaccessible in normal gameplay
(Added a subpoint about sling and dart being coded and working, while inaccessible in normal gameplay)
Line 122: Line 122:
*[[Extra Reach|Reach]] weapons have an effective range of 2.5 m / 8.3 ft, rather than 10 ft.
*[[Extra Reach|Reach]] weapons have an effective range of 2.5 m / 8.3 ft, rather than 10 ft.
*Slings, darts, blowguns, lances, nets, and whips are not in the game.
*Slings, darts, blowguns, lances, nets, and whips are not in the game.
**[[Sling]] and [[Dart]] are coded, are inaccessible in normal gameplay but can be used by third party tools or mods
*The weights of various pieces of [[Equipment|equipment]] have changed. For example, chain mail weighs 36lbs instead of 55lbs.
*The weights of various pieces of [[Equipment|equipment]] have changed. For example, chain mail weighs 36lbs instead of 55lbs.
*Thieves' tools are split into two items: [[Thieves' Tools]] are required for lockpicking, and [[Trap Disarm Toolkit]]s for disarming traps. These are consumed on an unsuccessful use. Because there are no tool proficiencies, the [[Sleight of Hand]] skill is used for these checks.
*Thieves' tools are split into two items: [[Thieves' Tools]] are required for lockpicking, and [[Trap Disarm Toolkit]]s for disarming traps. These are consumed on an unsuccessful use. Because there are no tool proficiencies, the [[Sleight of Hand]] skill is used for these checks.
Anonymous user

Navigation menu