Turn Undead: Difference between revisions

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422 bytes removed ,  31 July 2023
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[[File:Turn Undead Icon.png|frameless|right]]
[[File:Turn Undead Icon.png|frameless|right]]
[[Category:Actions]][[Category:Class Actions]]
[[Category:Actions]][[Category:Class Actions]]
'''Turn Undead''' is a [[Cleric]] Action. This ability allows the Cleric to make undead creatures flee from them.
As an action, present your holy symbol and cause undead creatures to flee.


== Description ==
== Description ==
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== Properties ==
== Properties ==
{{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}}
{{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}}
* {{range|self}}
* {{AOE|radius|m=9|ft=30}}


* {{Range|m=9|ft=30}}
{{Condition|Turned|duration=3|save=WIS}}
* {{SavingThrow|WIS}} to negate
== At Higher Levels ==
* At level 5, [[Cleric]]s gain {{IconLink|Turn Undead Icon.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{DamageText|2d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures.


{| role="presentation" class="wikitable mw-collapsible"
== Progression ==
| <strong>[[File:Turned Condition Icon.webp|frameless|upright=0.13]] Turned</strong>
* Learns at level 1: {{Class|Cleric}}
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 3 turns}}
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It also can't take [[Reaction]]s.
* For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
|}
== At Higher Levels ==
At Cleric Level 5, '''Turn Undead''' becomes '''Destroy Undead''', and deals {{DamageText|2d6|Radiant}} damage to successfully Turned creatures.

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