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The guide in question is a Drider named {{CharLink|Kar'niss}}. He owns a functioning {{SmRarityItem|Moonlantern}} and has been tasked with shuttling cultist initiates to Moonrise Towers. He'll ferry the party to Moonrise. Once agreeing, Kar'niss takes off and the party must remain in the glow of his Moonlantern to stave off the shadow curse. | The guide in question is a Drider named {{CharLink|Kar'niss}}. He owns a functioning {{SmRarityItem|Moonlantern}} and has been tasked with shuttling cultist initiates to Moonrise Towers. He'll ferry the party to Moonrise. Once agreeing, Kar'niss takes off and the party must remain in the glow of his Moonlantern to stave off the shadow curse. | ||
During the trek, a group of Harpers ambush the convoy. The part can betray the convoy and help the Harpers, or fight alongside the convoy in the hopes of being more convincing at Moonrise. If siding with the Harpers, they take the drider's Moonlantern and refer the party to the [[Last Light Inn]]. If avoiding making {{CharLink|Jaheira}} hostile at the Inn, then the party can get the Moonlantern by speaking with {{CharLink|Isobel}}. If sticking with the convoy, then Kar'niss safely guides the party to the front entrance to [[Moonrise Towers]]. | During the trek, a group of Harpers ambush the convoy. The part can betray the convoy and help the Harpers, or fight alongside the convoy in the hopes of being more convincing at Moonrise. If siding with the Harpers, they take the drider's Moonlantern and refer the party to the [[Last Light Inn]]. If avoiding making {{CharLink|Jaheira}} hostile at the Inn, then the party can get the Moonlantern by speaking with {{CharLink|Isobel Thorm|Isobel}}. If sticking with the convoy, then Kar'niss safely guides the party to the front entrance to [[Moonrise Towers]]. | ||
If the party had already been at the Last Light Inn and avoided making Jaheira hostile at the Inn and sided with the Harpers, the harpers will question the party after defeating the convoy and demand "Jaheira's godsend" explain their presence: the party can either blame the ambush for ruining their infiltration (persuasion DC16) or lie that they were captured by the convoy (deception dc16). Failing either will turn the ambushing Harpers hostile(only them). Succeeding either will lead to the Harpers handing over the {{SmRarityItem|Moonlantern}}. | If the party had already been at the Last Light Inn and avoided making Jaheira hostile at the Inn and sided with the Harpers, the harpers will question the party after defeating the convoy and demand "Jaheira's godsend" explain their presence: the party can either blame the ambush for ruining their infiltration (persuasion DC16) or lie that they were captured by the convoy (deception dc16). Failing either will turn the ambushing Harpers hostile(only them). Succeeding either will lead to the Harpers handing over the {{SmRarityItem|Moonlantern}}. | ||
==== Finishing the drider's convoy ==== | ==== Finishing the drider's convoy ==== | ||
Kar'niss brings the party to Moonrise Towers safely, as promised, but he doesn't relinquish his Moonlantern. In order to acquire the Moonlantern, the party must earn it by appeasing a specific disciple, | Kar'niss brings the party to Moonrise Towers safely, as promised, but he doesn't relinquish his Moonlantern. In order to acquire the Moonlantern, the party must earn it by appeasing a specific disciple, {{CharLink|Z'rell|Disciple Z'rell}}. After a cutscene with Z'rell and {{CharLink|Ketheric Thorm}}, the party are tasked to dispatch some goblins and then meet with Z'rell upstairs. Speak to her, and she telepathically connects with the party to see how the goblins died. Next, she tries to figure out if the party are loyal to the Absolute. The player character can attempt to distract her with romantic thoughts of their love interest (Persuasion DC 14), fill their mind with fake love for the Absolute (Deception DC 14), distract her with their hunger for power, or use a special dialogue for Monks, Rogues, or Fighters. | ||
If successful, Z'rell gives the party a new task - track down {{CharLink|Balthazar}}, a servant of Thorm's who the cult has lost contact with. He was last seen at the [[Grand Mausoleum|Thorm Mausoleum]]. Z'rell gives the party a key to his room and instructs them to take a Moonlantern and touch nothing else. Thorm's room is on the same floor, past the library. The Moonlantern is in a box near a wooden desk in the centre of the room (just south of the telescope).{{note|While in Balthazar's room, Gale can make a special Moonlantern as part of {{Quest|Balthazar's Experiment}}. However, this lantern does not provide the protective function of a Moonlantern.}} | If successful, Z'rell gives the party a new task - track down {{CharLink|Balthazar}}, a servant of Thorm's who the cult has lost contact with. He was last seen at the [[Grand Mausoleum|Thorm Mausoleum]]. Z'rell gives the party a key to his room and instructs them to take a Moonlantern and touch nothing else. Thorm's room is on the same floor, past the library. The Moonlantern is in a box near a wooden desk in the centre of the room (just south of the telescope).{{note|While in Balthazar's room, Gale can make a special Moonlantern as part of {{Quest|Balthazar's Experiment}}. However, this lantern does not provide the protective function of a Moonlantern.}} |