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Conditions: Difference between revisions
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HiddenDragon (talk | contribs) (Add gameplay mechanics navbox) |
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| {{SP|InitiateCombat}} || | | {{SP|InitiateCombat}} || | ||
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| {{SP|BringIntoCombat}} || | | {{SP|BringIntoCombat}} || Upon applying a condition flagged with this tag: the party is forced into combat. | ||
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| {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed. | | {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed. | ||
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| {{SP|ExcludeFromPortraitRendering}} || | | {{SP|ExcludeFromPortraitRendering}} || | ||
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| {{SP|LoseControl}} || | | {{SP|LoseControl}} ||Disallows the player to control the character, skipping these characters user interface | ||
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| {{SP|ForceNeutralInteractions}} || | | {{SP|ForceNeutralInteractions}} || | ||
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| {{SP|PeaceOnly}} || Can only be used outside combat. | | {{SP|PeaceOnly}} || Can only be used outside combat. | ||
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| {{SP|AllowLeaveCombat}} || | | {{SP|AllowLeaveCombat}} || No forced turn-based combat: meaning enemies are still hostile but not actively attacking the party | ||
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| {{SP|DisableImmunityOverhead}} || | | {{SP|DisableImmunityOverhead}} || | ||
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| {{SP|IsInvulnerableVisible}} || | | {{SP|IsInvulnerableVisible}} || | ||
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| {{SP|ApplyToDead}} || | | {{SP|ApplyToDead}} || This condition '''persists''' even if the object/creatures dies in death and after resurrection. | ||
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| {{SP|GiveExp}} || | | {{SP|GiveExp}} || Flag used to give the party expierence points upon: resolving a (potential) combat situation | ||
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| {{SP|Burning}} || | | {{SP|Burning}} || |