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Conditions: Difference between revisions

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| {{SP|InitiateCombat}} ||
| {{SP|InitiateCombat}} ||
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| {{SP|BringIntoCombat}} ||  
| {{SP|BringIntoCombat}} || Upon applying a condition flagged with this tag: the party is forced into combat.
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| {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed.
| {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed.
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| {{SP|ExcludeFromPortraitRendering}} ||  
| {{SP|ExcludeFromPortraitRendering}} ||  
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| {{SP|LoseControl}} ||
| {{SP|LoseControl}} ||Disallows the player to control the character, skipping these characters user interface
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| {{SP|ForceNeutralInteractions}} ||  
| {{SP|ForceNeutralInteractions}} ||  
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| {{SP|PeaceOnly}} || Can only be used outside combat.
| {{SP|PeaceOnly}} || Can only be used outside combat.
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| {{SP|AllowLeaveCombat}} ||  
| {{SP|AllowLeaveCombat}} || No forced turn-based combat: meaning enemies are still hostile but not actively attacking the party
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| {{SP|DisableImmunityOverhead}} ||  
| {{SP|DisableImmunityOverhead}} ||  
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| {{SP|IsInvulnerableVisible}} ||  
| {{SP|IsInvulnerableVisible}} ||  
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| {{SP|ApplyToDead}} ||  
| {{SP|ApplyToDead}} || This condition '''persists''' even if the object/creatures dies in death and after resurrection.
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| {{SP|GiveExp}} ||  
| {{SP|GiveExp}} || Flag used to give the party expierence points upon: resolving a (potential) combat situation
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| {{SP|Burning}} ||  
| {{SP|Burning}} ||  
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