Ad placeholder
House of Healing Morgue: Difference between revisions
Jump to navigation
Jump to search
Just some quick grammar stuff I noticed while reading this
(Just some quick grammar stuff I noticed while reading this) Tags: Mobile edit Mobile web edit |
|||
Line 21: | Line 21: | ||
Coming in the main entrance from west of the House of Healing will take the party into the entry hall of the morgue. A successful Perception ([[Difficulty Class|DC]] 10) check will reveal a button on the south wall at {{Coords|82|-998}}, which opens a secret room. Inside is a chest with the {{SmRarityItem|Strange Tendril Amulet}}, and on one of the charred corpses the {{SmRarityItem|Firzu's Ring of Trading}} can be found. | Coming in the main entrance from west of the House of Healing will take the party into the entry hall of the morgue. A successful Perception ([[Difficulty Class|DC]] 10) check will reveal a button on the south wall at {{Coords|82|-998}}, which opens a secret room. Inside is a chest with the {{SmRarityItem|Strange Tendril Amulet}}, and on one of the charred corpses the {{SmRarityItem|Firzu's Ring of Trading}} can be found. | ||
Through the large double doors there will be an ambush by zombies ([[Zombie]] ×3, [[Greater Zombie]] ×3). The entire room is cloaked poison clouds | Through the large double doors there will be an ambush by zombies ([[Zombie]] ×3, [[Greater Zombie]] ×3). The entire room is cloaked in poison clouds that can be cleared by disabling 5 vents in the floor throughout the room, either by disarming them or by covering each of them with an object. | ||
This door is initially locked | This door is initially locked if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used. | ||
Straight ahead is the Laboratory which has {{SmRarityItem|Karabasan's Poison}} and a locked, trapped chest containing the {{SmRarityItem|Eversight Ring}}. Passing a perception check will reveal a lever near the middle of the room, which will in turn enable the lever unlocking the door to the Ominous Crevice. | Straight ahead is the Laboratory which has {{SmRarityItem|Karabasan's Poison}} and a locked, trapped chest containing the {{SmRarityItem|Eversight Ring}}. Passing a perception check will reveal a lever near the middle of the room, which will in turn enable the lever unlocking the door to the Ominous Crevice. | ||
Line 30: | Line 30: | ||
== Ominous crevice == | == Ominous crevice == | ||
At the center of this section is a deep pit filled with green vapours, which be | At the center of this section is a deep pit filled with green vapours, which can be traversed along the outer ledges. Without very high {{SAI|Jump}} skills, {{SAI|Misty Step}}, {{SAI|Fly}} or {{SAI|Feather Fall}}, this can only be safely descended by entering from the outside entrance, which is east of the [[Grand Mausoleum]]. At the bottom of the pit, there's an encounter with one [[Hollow Armour]] and three [[Fetid Ooze]]. The Hollow Armour drops a {{SmRarityItem|Protective Plate}}. There also is the {{SmRarityItem|Fleshmelter Cloak}} in a locked gilded chest on one of the 'islands' above the pit, between the Grand Mausoleum side and the passage to the rest of the morgue. | ||
To the north, the path leads out of the pit to the [[Grand Mausoleum]]. | To the north, the path leads out of the pit to the [[Grand Mausoleum]]. |