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Prone (Condition): Difference between revisions

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| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
* Knocking an enemy Prone and reducing their movement speed below 50% will skip their next turn as they can't get back up.
* Knocking an enemy Prone and reducing their movement speed below 50% will ''not'' automatically skip their next turn. An enemy uses 50% of its available movement to stand up; ''not'' 50% of its base movement speed.
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s).
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s).
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such.
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such.
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