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Helldusk Armour: Difference between revisions

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Removed the possibility of getting this armour in act1, that seems fixed by my testing and per reddit.
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(Removed the possibility of getting this armour in act1, that seems fixed by my testing and per reddit.)
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* Items such as [[Bracers of Defence]], [[Bonespike Boots]], and [[Corellon's Grace]] that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped.  
* Items such as [[Bracers of Defence]], [[Bonespike Boots]], and [[Corellon's Grace]] that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped.  
* The extra movement speed granted to monks by [[Unarmoured Movement]] is not lost when wearing this armour. However, the armor still causes [[Rage Impeded]] for barbarians.
* The extra movement speed granted to monks by [[Unarmoured Movement]] is not lost when wearing this armour. However, the armor still causes [[Rage Impeded]] for barbarians.
* As of patch #6, you still can get this armour in act 1. Briefly: (1) have another party member out of sight to attack Raphael when you encounter him first time, which will cause him to disappear; (2) Raphael will next appear in your camp when you enter the mountain pass, silence him and then try to knock him out without killing him (i.e. by turning on the non-lethal passive) - this allows you to loot his armour. See [https://www.reddit.com/r/BG3/comments/1atx4cs/psa_as_of_patch_6_this_exploit_still_works_xp_and/ this reddit post] for more information.
* You used to be able to get this armour in act 1 by silencing then knocking out [[Raphael]], but that is no longer possible as of patch #7.  
| image = Helldusk Armour Icon.png
| image = Helldusk Armour Icon.png
| controller icon = Helldusk Armour Unfaded.png
| controller icon = Helldusk Armour Unfaded.png
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