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Helldusk Armour
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Helldusk Armour has a user guide describing how to acquire it in Act One through the use of an exploit. |
For the passive feature, see Helldusk Armour (passive feature).

Helldusk Armour is a legendary heavy Armour which can be worn without any proficiency. It grants Fire resistance, reduces damage by 3 from all sources, and grants the Fly spell.
Properties
- Heavy Armour
- Rarity: Legendary
- Weight: 20 kg (40 lb)
- Price: 8000 gp
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UID
MAG_Infernal_Plate_ArmorUUID
7ae705fd-1cfd-4482-a584-d2e68f9c1262Stats
MAG_Infernal_Plate_Armor
Special
The wearer of this item gains:
- Helldusk Armour
- You are considered Proficient with this armour while wearing it.
- Infernal Retribution
- When you succeed a Saving Throw, the caster receives Burning for 3 turns.
- Prime Aegis of Fire
- You have Resistance to Fire damage and cannot be Burned. You take 3 less damage from all sources.
Where to find
- House of Hope X: -6477 Y: 2884: Carried by Raphael
Notes
- This item is carried by Raphael at all times. If deprived of it, his armour class remains the same.
- Unlike the spell Grant Flight, the version of Fly granted by this armour does not require concentration.
- This armour sells for more than any other item in the game.
- As this item does not have an armour proficiency group, any class can wear it without the normal armour penalties that might otherwise be imposed.
Regarding Infernal Retribution:
- Infernal Retribution states it applies Burning, but it actually applies Burning (Orthonic).
Bugs
- Because this item does not have a proficiency group, items such as the Bracers of Defence, Bonespike Boots, and Corellon's Grace that are not supposed to give their bonuses to characters wearing armour still provide their benefits with the Helldusk Armour equipped. The extra movement speed granted to monks by Unarmoured Movement is also not lost when wearing this armour.
- For the same reason as above, the Defence fighting style does not consider the Helldusk Armour as armour proper. To work around this, the armour itself has a hidden passive that grants +1 AC if the wearer has the Defence passive. However, if the wearer also has another piece of armour equipped, which has a proficiency group, the normal +1 AC from Defence is additionally applied for a total of +2 AC.
Gallery[edit section | visual editor]
- Models
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Body Type 1 Front
Human -
Body Type 1 Back
Human -
Body Type 4 Front
High Elf -
Body Type 4 Back
High Elf
- Concept Art/Renders
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Render by Mohamed Abdelfatah






























