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The Wyrmway: Difference between revisions
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===Chamber of Courage=== | ===Chamber of Courage=== | ||
This trial takes place in the right | This trial takes place in the right moist room. Entering the room, and speaking with the Balduran statue makes the talking party member the torch carrier for the trial. In this trial, that party member will be holding a torch in their hand and withstand the elements to pass the test. | ||
This is a fighting trial that lasts for 4 turns. The party member holding the torch must survive, and the rest of the party must be prepared to defend the torch carrier. Note that the torch is bound to the torch carrier, preventing other weapons from being equipped and preventing the torch from being passed to others. As such, it is recommended to be held by spellcasters (wizards, sorcerers, etc.), or any class not dependent on their mainhand melee weapon. The torch is one-handed, so offhand weapons and shields are unaffected. | This is a fighting trial that lasts for 4 turns. The party member holding the torch must survive, and the rest of the party must be prepared to defend the torch carrier. Note that the torch is bound to the torch carrier, preventing other weapons from being equipped and preventing the torch from being passed to others. As such, it is recommended to be held by spellcasters (wizards, sorcerers, etc.), or any class not dependent on their mainhand melee weapon. The torch is one-handed, so offhand weapons and shields are unaffected. |