Hit points: Difference between revisions

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566 bytes added ,  2 August 2023
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Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.


The amount of hit points of a player character is determined by their [[Class]] + {{Ability|Constitution}} [[Ability Score Modifier|modifier]].
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
* {{Class|Fighter}}s, {{Class|Paladin}}s and {{Class|Ranger}}s start with 10 HP and gain +6 with every level up.
* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s and {{Class|Rogue}}s start with 8 HP and gain +5 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
== Temporary Hit Points ==
== Temporary Hit Points ==
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.
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