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Hit points: Difference between revisions
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Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | ||
The amount of hit points of a player character is determined by their [[Class]] + {{Ability|Constitution}} [[Ability Score Modifier|modifier]]. | |||
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up. | |||
* {{Class|Fighter}}s, {{Class|Paladin}}s and {{Class|Ranger}}s start with 10 HP and gain +6 with every level up. | |||
* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s and {{Class|Rogue}}s start with 8 HP and gain +5 with every level up. | |||
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up. | |||
== Temporary Hit Points == | == Temporary Hit Points == | ||
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | '''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. |