Hit points: Difference between revisions

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18 bytes added ,  11 August 2023
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* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
* {{Class|Fighter}}s, {{Class|Paladin}}s and {{Class|Ranger}}s start with 10 HP and gain +6 with every level up.
* {{Class|Fighter}}s, {{Class|Paladin}}s and {{Class|Ranger}}s start with 10 HP and gain +6 with every level up.
* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s and {{Class|Rogue}}s start with 8 HP and gain +5 with every level up.
* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s, {{Class|Rogue}}s and {{Class|Warlock}}s start with 8 HP and gain +5 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
== Temporary Hit Points ==
==Temporary Hit Points==
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.


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