Modding:Fixing UV errors: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}Main page: [[Modding Resources]]
}}{{NavModding}}
As of Full Release and the making of [https://github.com/Norbyte/dos2de_collada_exporter this] plugin by Norbyte the below steps are not required when directly exporting as GR2 from blender. However if you wish to export as DAE and come across UV errors the below will work.
 
This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/73681713 tyvianpear] in the DbtR Discord server.
This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/73681713 tyvianpear] in the DbtR Discord server.
== Steps ==
== Steps ==
# Open two instances of Blender; 2.79b and 3.X (latest)
# Open two instances of Blender; 2.79b and 3.X (latest)
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# After you have done this for each mesh in your model, copy and paste the entire thing back into 3.X
# After you have done this for each mesh in your model, copy and paste the entire thing back into 3.X
# Export as <code>.DAE</code>
# Export as <code>.DAE</code>
[[Category:Modding]]
[[Category:Modding resources]]
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