Feats: Difference between revisions

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578 bytes added ,  3 August 2023
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* Increase your [[Strength]] by 1, to a maximum of 20.
* Increase your [[Strength]] by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{HeavyArmour}}.
* Gain [[Proficiency]] with {{HeavyArmour}}.
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|{{anchor|Heavy Armour Master}}{{Icon|Passive Feature Generic Icon.png}} Heavy Armour Master ||
''(Requires [[Armour#Heavy Armour|Heavy Armour]] [[Proficiency]])''
* Increase your [[Strength]] by 1, to a maximum of 20.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
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|{{anchor|Moderately Armoured}}{{Icon|Moderately Armoured Icon.png}} Moderately Armoured ||
|{{anchor|Moderately Armoured}}{{Icon|Moderately Armoured Icon.png}} Moderately Armoured ||
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* Gain [[Musical Instrument]] [[Proficiency]].
* Gain [[Musical Instrument]] [[Proficiency]].
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|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||
|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||
* Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]].
* Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield]].
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|{{anchor|Tough}}{{Icon|Tough Icon.png}} Tough ||
|{{anchor|Tough}}{{Icon|Tough Icon.png}} Tough ||
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
* [[Hit Points|Hit Point]] maximum increased by 2 for each level.
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|{{anchor|War Caster}}{{Icon|Passive Feature Generic Icon.png}} War Caster ||
* Gain [[Advantage]] on Saving Throws to maintain [[Concentration]] on a spell.
* You can also use a reaction to cast [[Shocking Grasp]] at a target moving out of melee range.
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|{{anchor|Weapon Master}}{{Icon|Passive Feature Generic Icon.png}} Weapon Master ||
|{{anchor|Weapon Master}}{{Icon|Passive Feature Generic Icon.png}} Weapon Master ||

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