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Gale: Difference between revisions

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733 bytes added ,  8 October
→‎Recruitment: Replaced text with dialogue options
(→‎Recruitment: Replaced text with dialogue options)
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====Act One====
====Act One====
* Gale can be found when approaching the ''Roadside Cliffs'' [[Ancient Rune Circle]], north of the [[Ravaged Beach]]. If investigated, Gale will stick his hand out from inside the circle and ask for help. A successful ability check is required to pull him out, with multiple options available:
* Gale can be found when approaching the ''Roadside Cliffs'' [[Ancient Rune Circle]], north of the [[Ravaged Beach]]. If investigated, Gale will stick his hand out from inside the circle and ask for help. A successful ability check is required to pull him out, with multiple options available:
* {{Ability Check|Strength|7}} — available to all classes
* {{Dialogue option|''You'll have to remain extremely calm to touch him without burning him. Take a deep breath, then pull.''|tags=Karlach|roll=Strength|dc=7}}
* {{Ability Check|Intelligence|7}} — available to [[Wizard|Wizards]]
* {{Dialogue option|''Ignore the urge to maim. Grab the hand and pull.''|tags=Dark Urge|roll=Strength|dc=7}}
* {{Ability Check|Charisma|7}} — available to [[Warlock|Warlocks]], [[Sorcerer|Sorcerers]] and [[Bard|Bards]]
* {{Dialogue option|''Grab the hand and pull.''|roll=Strength|dc=7}}
* {{Ability Check|Wisdom|7}} — available to [[Druid|Druids]] and [[Cleric|Clerics]]
* {{Dialogue option|''Whisper to the Weave roiling within the sigil. Attempt to calm it down.''|tags=Wizard|roll=Intelligence|dc=7}}
* {{Ability Check|Dexterity|12}} — available to [[Rogue|Rogues]]
* {{Dialogue option|''Attune yourself to the sigil's magic, then bid it to quiet down.''|tags=Warlock, Sorcerer, Bard|roll=Charisma|dc=7}}
* {{Dialogue option|''Let flow some words of prayer to soothe the sigil's magic.''|tags=Cleric, Druid|roll=Wisdom|dc=7}}
* {{Dialogue option|''Let flow some words of prayer to soothe the sigil's magic.''|tags=Cleric of Mystra|roll=Wisdom|dc=7|advantage=y}}
* {{Dialogue option|With a keen, but calculated twist, you attempt to sabotage the sigil.|tags=Rogue|roll=Sleight of Hand|dc=12}}


If the first check is failed, a second one can be attempted with increased difficulty:
If the first check is failed, a second one can be attempted with increased difficulty:
* {{Ability Check|Strength|12}} — available if the first unsuccessful attempt was a Strength check
* {{Dialogue option|''Take a deep breath. Stay calm and cool. When you're sure your flames won't hurt him, pull again.''|tags=Karlach|roll=Strength|dc=12}}
* {{Ability Check|Strength|7}} — available if the first unsuccessful attempt was a class-specific check
* {{Dialogue option|''Pull again, as hard as you can.''|roll=Strength|dc=12}}
* {{Dialogue option|''Muster your strength and yank harder.''|roll=Strength|dc=7}} (if class-specific check)


Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the rune circle and cannot be recruited.
Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the rune circle and cannot be recruited.

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