65,762
editsAd placeholder
Gale: Difference between revisions
Jump to navigation
Jump to search
→Recruitment: Replaced text with dialogue options
m (→Approval) |
HiddenDragon (talk | contribs) (→Recruitment: Replaced text with dialogue options) |
||
Line 57: | Line 57: | ||
====Act One==== | ====Act One==== | ||
* Gale can be found when approaching the ''Roadside Cliffs'' [[Ancient Rune Circle]], north of the [[Ravaged Beach]]. If investigated, Gale will stick his hand out from inside the circle and ask for help. A successful ability check is required to pull him out, with multiple options available: | * Gale can be found when approaching the ''Roadside Cliffs'' [[Ancient Rune Circle]], north of the [[Ravaged Beach]]. If investigated, Gale will stick his hand out from inside the circle and ask for help. A successful ability check is required to pull him out, with multiple options available: | ||
* {{ | * {{Dialogue option|''You'll have to remain extremely calm to touch him without burning him. Take a deep breath, then pull.''|tags=Karlach|roll=Strength|dc=7}} | ||
* {{ | * {{Dialogue option|''Ignore the urge to maim. Grab the hand and pull.''|tags=Dark Urge|roll=Strength|dc=7}} | ||
* {{ | * {{Dialogue option|''Grab the hand and pull.''|roll=Strength|dc=7}} | ||
* {{ | * {{Dialogue option|''Whisper to the Weave roiling within the sigil. Attempt to calm it down.''|tags=Wizard|roll=Intelligence|dc=7}} | ||
* {{ | * {{Dialogue option|''Attune yourself to the sigil's magic, then bid it to quiet down.''|tags=Warlock, Sorcerer, Bard|roll=Charisma|dc=7}} | ||
* {{Dialogue option|''Let flow some words of prayer to soothe the sigil's magic.''|tags=Cleric, Druid|roll=Wisdom|dc=7}} | |||
* {{Dialogue option|''Let flow some words of prayer to soothe the sigil's magic.''|tags=Cleric of Mystra|roll=Wisdom|dc=7|advantage=y}} | |||
* {{Dialogue option|With a keen, but calculated twist, you attempt to sabotage the sigil.|tags=Rogue|roll=Sleight of Hand|dc=12}} | |||
If the first check is failed, a second one can be attempted with increased difficulty: | If the first check is failed, a second one can be attempted with increased difficulty: | ||
* {{ | * {{Dialogue option|''Take a deep breath. Stay calm and cool. When you're sure your flames won't hurt him, pull again.''|tags=Karlach|roll=Strength|dc=12}} | ||
* {{ | * {{Dialogue option|''Pull again, as hard as you can.''|roll=Strength|dc=12}} | ||
* {{Dialogue option|''Muster your strength and yank harder.''|roll=Strength|dc=7}} (if class-specific check) | |||
Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the rune circle and cannot be recruited. | Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the rune circle and cannot be recruited. |