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Divination School: Difference between revisions
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{{PageSeo | {{PageSeo | ||
| description = Divination School is a subclass of Wizard. | | description = Divination School is a subclass of Wizard. | ||
| image = | | image = Class Wizard Divination Badge Icon.png | ||
}} | }} | ||
{{ | {{SubclassQuote|quote=You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.|image=Class Wizard Divination Badge Icon.png}} | ||
'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen. | |||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Wizard}} | |||
{{Level header|2}} | |||
; Divination Savant | |||
: Halves the cost to learn [[Divination spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | |||
{{HorizontalRuleImage}} | |||
; {{Pass|Portent|w=40}} | |||
: Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within {{Range|m=18|ft=60}} of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day. | |||
{{Level header|6}} | |||
; {{Pass|Expert Divination|w=40}} | |||
: You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a [[Prophecy]]. Complete it to regain a missing Portent Die. | |||
{{Level header|10}} | |||
; {{SAI|Third Eye: Darkvision|w=40}} | |||
: Once per long rest, use an action to gain the ability to see in the dark out to {{Range|m=24|ft=80}}, akin to {{SAI|Superior Darkvision}}, without expending a [[Spells#Spell Slots|Spell Slot]]. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Third Eye: See Invisibility|w=40}} | |||
: Once per long rest, use an action to gain the ability to see {{Cond|Invisible}} creatures out to {{Range|m=9|ft=30}}, without expending a [[Spells#Spell Slots|Spell Slot]]. | |||
: Both Third Eye bonuses can be active at the same time. | |||
{{WizardNavbox}} |