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Feed the Mind Flayer: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
[[File:Abandoned Windmill.jpg|thumb|Abandoned Windmill]] | [[File:Abandoned Windmill.jpg|thumb|Abandoned Windmill]] | ||
Screaming can be heard from the [[Abandoned Windmill|abandoned windmill]] in Rivington {{coords|44|-32}}. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious | Screaming can be heard from the [[Abandoned Windmill|abandoned windmill]] in Rivington {{coords|44|-32}}. Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious {{CharLink|Mind flayer (windmill)|Mind Flayer}} within. | ||
Interacting with the Mind Flayer provides the following options: | Interacting with the Mind Flayer provides the following options: |