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Obscurity: Difference between revisions

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[[Category:Gameplay mechanics]]
{{PageSeo
A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}.
| description = A creature is considered to be Obscured while located in a Lightly Obscured or Heavily Obscured area. Obscured creatures gain the conditions Lightly Obscured or Heavily Obscured.
| image = Lightly Obscured Condition Icon.webp
}}
A creature is considered to be '''Obscured''' while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}.


A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state. Unless specified otherwise, a creature does not need to be {{SAI|Hide|Hiding}} to gain these bonuses, as long as the area they are standing in is Lightly or Heavily Obscured. If an item states that the user or target must be obscured without specifying Lightly Obscured or Heavily Obscured, both types of obscurement will fulfill this requirement.
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state. Unless specified otherwise, a creature does not need to be {{SAI|Hide|Hiding}} to gain these bonuses, as long as the area they are standing in is Lightly or Heavily Obscured. If an item states that the user or target must be obscured without specifying Lightly Obscured or Heavily Obscured, both types of obscurement will fulfill this requirement.
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| {{RarityItem|Shadow Blade Ring}} || Can cast {{SAI|Shadow Blade}} once per [[Short Rest]]. Which in turn makes {{Attack Roll}}s with {{Advantage}} when used to attack a target that is in dim light or darkness.
| {{RarityItem|Shadow Blade Ring}} || Can cast {{SAI|Shadow Blade}} once per [[Short Rest]]. Which in turn makes {{Attack Roll}}s with {{Advantage}} when used to attack a target that is in dim light or darkness.
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{{Gameplay mechanics}}
[[Category:Gameplay mechanics]]

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