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Gather Your Allies (quest): Difference between revisions
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!Result | !Result | ||
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|[[File:Portrait Arabella.png|left|thumb|130px|<p class="center">[[Arabella]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Arabella.png|left|thumb|130px|<p class="center">[[Arabella]]]]</p> | ||
|To recruit [[Arabella]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Arabella]] the following conditions must be met: | ||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | * In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | ||
* In Act Two, complete [[Find Arabella's Parents]]. | * In Act Two, complete [[Find Arabella's Parents]]. | ||
* (Optional) In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party. | * (Optional) In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party. | ||
|[[File:Freedom of Movement Icon.webp|left|thumb|130px|'''[[Weavewalker]]''']]One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]]. | |style="vertical-align:top;"|[[File:Freedom of Movement Icon.webp|left|thumb|130px|'''[[Weavewalker]]''']]One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]]. | ||
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|[[File:Portrait Astarion.png|left|thumb|130px|<p class="center">[[Astarion]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Astarion.png|left|thumb|130px|<p class="center">[[Astarion]]]]</p> | ||
|To recruit [[Astarion]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Astarion]] the following conditions must be met: | ||
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire. | * In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire. | ||
|[[File:Retinue of the Vampire Lord Icon.webp|left|thumb|130px|'''[[Retinue of the Vampire Lord]]''']]Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]]. | |style="vertical-align:top;"|[[File:Retinue of the Vampire Lord Icon.webp|left|thumb|130px|'''[[Retinue of the Vampire Lord]]''']]Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]]. | ||
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|[[File:Portrait Auntie Ethel.png|left|thumb|130px|<p class="center">[[Auntie Ethel]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Auntie Ethel.png|left|thumb|130px|<p class="center">[[Auntie Ethel]]]]</p> | ||
|To recruit [[Auntie Ethel]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Auntie Ethel]] the following conditions must be met: | ||
* Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. | * Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. | ||
* If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora Bergauz|Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events. | * If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora Bergauz|Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events. | ||
|[[File:Veil of the Weird Icon.webp|left|thumb|130px|'''[[Veil of the Weird]]:''']]Channel Auntie Ethel's magic to render 5 creatures within range Invisible. | |style="vertical-align:top;"|[[File:Veil of the Weird Icon.webp|left|thumb|130px|'''[[Veil of the Weird]]:''']]Channel Auntie Ethel's magic to render 5 creatures within range Invisible. | ||
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|[[File:Portrait Barcus Wroot.png|left|thumb|130px|<p class="center">[[Barcus]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Barcus Wroot.png|left|thumb|130px|<p class="center">[[Barcus]]]]</p> | ||
|To recruit [[Barcus Wroot]] and the [[Clan Ironhand]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Barcus Wroot]] and the [[Clan Ironhand]] the following conditions must be met: | ||
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive. | * In Act One, complete [[Rescue the Gnome]] with Barcus left alive. | ||
* In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved. | * In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved. | ||
* In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader. | * In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader. | ||
|[[File:Ironhand Grenadiers Icon.webp|left|thumb|130px|'''[[Ironhand Grenadiers]]''']]Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s. | |style="vertical-align:top;"|[[File:Ironhand Grenadiers Icon.webp|left|thumb|130px|'''[[Ironhand Grenadiers]]''']]Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s. | ||
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|[[File:Portrait Bhaal.png|left|thumb|130px|<p class="center">[[Bhaal]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Bhaal.png|left|thumb|130px|<p class="center">[[Bhaal]]]]</p> | ||
|To recruit [[Bhaal]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Bhaal]] the following conditions must be met: | ||
* In Act Three, defeat [[Orin]] and choose to become Bhaal's Chosen. | * In Act Three, defeat [[Orin]] and choose to become Bhaal's Chosen. | ||
* Must be a [[Dark Urge]] Origin. | * Must be a [[Dark Urge]] Origin. | ||
|[[File:A Most Bloody Inheritance Condition Icon.webp|left|thumb|130px|'''[[A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance]]''']]The Dread Lord Bhaal looks favourably on his chosen. You can cast {{SmIconLink|Generic Intent Control Icon.png|Stunning Gaze}} and your [[Critical Hit]] [[Attack Roll]] requirement is reduced by 2. This effect can stack. | |style="vertical-align:top;"|[[File:A Most Bloody Inheritance Condition Icon.webp|left|thumb|130px|'''[[A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance]]''']]The Dread Lord Bhaal looks favourably on his chosen. You can cast {{SmIconLink|Generic Intent Control Icon.png|Stunning Gaze}} and your [[Critical Hit]] [[Attack Roll]] requirement is reduced by 2. This effect can stack. | ||
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|[[File:Portrait Counsellor Florrick.png|left|thumb|130px|<p class="center">[[Counsellor Florrick]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Counsellor Florrick.png|left|thumb|130px|<p class="center">[[Counsellor Florrick]]]]</p> | ||
|To recruit [[Florrick]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Florrick]] the following conditions must be met: | ||
* In Act One, rescue her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]]. | * In Act One, rescue her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]]. | ||
* In Act Three, free her from [[Wyrm's Rock Prison]] to complete [[Free Counsellor Florrick]]. | * In Act Three, free her from [[Wyrm's Rock Prison]] to complete [[Free Counsellor Florrick]]. | ||
|[[File:Florrick's Cohort Icon.webp|left|thumb|130px|'''[[Florrick's Cohort]]''']]Summon 3 highly defensive melee fighters that utilize reach. | |style="vertical-align:top;"|[[File:Florrick's Cohort Icon.webp|left|thumb|130px|'''[[Florrick's Cohort]]''']]Summon 3 highly defensive melee fighters that utilize reach. | ||
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|[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p> | ||
|To recruit [[Aylin]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Aylin]] the following conditions must be met: | ||
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | * In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | ||
* In Act Three, complete Find the Nightsong with Dame Aylin free. | * In Act Three, complete Find the Nightsong with Dame Aylin free. | ||
|[[File:Sword of the Silverlight Icon.webp|left|thumb|130px|'''[[Sword of the Silverlight]]''']]Summon Dame Aylin, to join your side in battle. | |style="vertical-align:top;"|[[File:Sword of the Silverlight Icon.webp|left|thumb|130px|'''[[Sword of the Silverlight]]''']]Summon Dame Aylin, to join your side in battle. | ||
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|[[File:Portrait Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p> | ||
|To recruit the [[Armoured Owlbear|Owlbear Cub]] the following conditions must be met: | |style="vertical-align:top;"|To recruit the [[Armoured Owlbear|Owlbear Cub]] the following conditions must be met: | ||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | * In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | ||
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp. | * In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp. | ||
* In Act Two, don't let [[Isobel Thorm|Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | * In Act Two, don't let [[Isobel Thorm|Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | ||
* In Act Two, make sure [[Dame Aylin]] is not sacrificed. | * In Act Two, make sure [[Dame Aylin]] is not sacrificed. | ||
|[[File:Battle-Ready Owlbear Icon.webp|left|thumb|130px|'''[[Battle-Ready Owlbear]]''']]Summon your [[Armoured Owlbear|owlbear cub]], all grown up and ready to rage; in full armour. | |style="vertical-align:top;"|[[File:Battle-Ready Owlbear Icon.webp|left|thumb|130px|'''[[Battle-Ready Owlbear]]''']]Summon your [[Armoured Owlbear|owlbear cub]], all grown up and ready to rage; in full armour. | ||
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|[[File:Portrait Ulder.png|left|thumb|130px|<p class="center">[[Ulder Ravengard]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Ulder.png|left|thumb|130px|<p class="center">[[Ulder Ravengard]]]]</p> | ||
|To recruit [[Ulder Ravengard]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Ulder Ravengard]] the following conditions must be met: | ||
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison, you can heal the duke before the spiders appear and when they appear use {{SAI|Dimension Door}} to get him next to the exit. | * In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison, you can heal the duke before the spiders appear and when they appear use {{SAI|Dimension Door}} to get him next to the exit. | ||
|[[File:Rally Icon.png|left|thumb|130px|'''[[Rallied (Endgame)|Rallied]]''']]Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points. | |style="vertical-align:top;"|[[File:Rally Icon.png|left|thumb|130px|'''[[Rallied (Endgame)|Rallied]]''']]Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points. | ||
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|[[File:Portrait_Zanner_Toobin.png|left|thumb|130px|<p class="center">[[Zanner Toobin]]]]</p> | |style="vertical-align:top;"|[[File:Portrait_Zanner_Toobin.png|left|thumb|130px|<p class="center">[[Zanner Toobin]]]]</p> | ||
|To recruit [[Zanner Toobin]] and the [[Gondians]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Zanner Toobin]] and the [[Gondians]] the following conditions must be met: | ||
* In Act Three, complete [[Save the Gondians]], and save ALL of the Gondians. | * In Act Three, complete [[Save the Gondians]], and save ALL of the Gondians. | ||
|[[File:Gondian Steel Watcher Icon.webp|left|130px|thumb|[[Gondian Steel Watcher]]]]Summon a recalibrated bipedal Steel Watcher. | |style="vertical-align:top;"|[[File:Gondian Steel Watcher Icon.webp|left|130px|thumb|[[Gondian Steel Watcher]]]]Summon a recalibrated bipedal Steel Watcher. | ||
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|[[File:Portrait Halsin.png|left|thumb|130px|<p class="center">[[Halsin]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Halsin.png|left|thumb|130px|<p class="center">[[Halsin]]]]</p> | ||
|To recruit [[Halsin]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Halsin]] the following conditions must be met: | ||
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive. | * In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive. | ||
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]]. | * In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]]. | ||
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]], then visit Halsin in camp and tell him that Art mentioned Thaniel to begin the quest to [[Wake up Art Cullagh]]. Alternatively, the party can use {{SAI|Speak with Dead}} on his corpse if he died during [[Resolve the Abduction]]. At this point, the party must complete [[Lift the Shadow Curse]] so that Halsin will join the party as a permanent companion. | * In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]], then visit Halsin in camp and tell him that Art mentioned Thaniel to begin the quest to [[Wake up Art Cullagh]]. Alternatively, the party can use {{SAI|Speak with Dead}} on his corpse if he died during [[Resolve the Abduction]]. At this point, the party must complete [[Lift the Shadow Curse]] so that Halsin will join the party as a permanent companion. | ||
* Halsin must have been fully recruited (by having been added to the party once) to receive this boon. | * Halsin must have been fully recruited (by having been added to the party once) to receive this boon. | ||
|[[File:Spirit of the Land Icon.webp|left|thumb|130px|'''[[Spirit of the Land]]''']]Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]]. | |style="vertical-align:top;"|[[File:Spirit of the Land Icon.webp|left|thumb|130px|'''[[Spirit of the Land]]''']]Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]]. | ||
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|[[File:Portrait Isobel.png|left|thumb|130px|<p class="center">[[Isobel Thorm|Isobel]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Isobel.png|left|thumb|130px|<p class="center">[[Isobel Thorm|Isobel]]]]</p> | ||
|To recruit [[Isobel]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Isobel]] the following conditions must be met: | ||
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death. | * In Act Two, complete [[Resolve the Abduction]] without Isobel's death. | ||
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | * In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | ||
* In Act Three, complete Find the Nightsong with Dame Aylin free. | * In Act Three, complete Find the Nightsong with Dame Aylin free. | ||
|[[File:Balm of the Moonmaiden Icon.webp|left|thumb|130px|'''[[Balm of the Moonmaiden]]''']]Heal 14d6 up to 6 nearby allies. | |style="vertical-align:top;"|[[File:Balm of the Moonmaiden Icon.webp|left|thumb|130px|'''[[Balm of the Moonmaiden]]''']]Heal 14d6 up to 6 nearby allies. | ||
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|[[File:Portrait Jaheira.png|left|thumb|130px|<p class="center">[[Jaheira]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Jaheira.png|left|thumb|130px|<p class="center">[[Jaheira]]]]</p> | ||
|To recruit [[Jaheira]] and the [[Harpers]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Jaheira]] and the [[Harpers]] the following conditions must be met: | ||
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party. | * In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party. | ||
|[[File:Silver Harp Squadron Icon.webp|left|thumb|130px| '''[[Silver Harp Squadron]]''']]Summon 3 elite Harper archers, to join your side in battle. | |style="vertical-align:top;"|[[File:Silver Harp Squadron Icon.webp|left|thumb|130px| '''[[Silver Harp Squadron]]''']]Summon 3 elite Harper archers, to join your side in battle. | ||
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|[[File:Portrait Kith'rak Voss.png|left|thumb|130px|<p class="center">[[Kith'rak Voss]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Kith'rak Voss.png|left|thumb|130px|<p class="center">[[Kith'rak Voss]]]]</p> | ||
|To recruit [[Voss]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Voss]] the following conditions must be met: | ||
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]]. | * In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]]. | ||
* As long as you progress Help Kith'rak Voss to the point where he asks for you to retrieve the Orphic Hammer, you can still recruit him even if you do not free Orpheus. To do so, you need to succeed on a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} when he confronts you at the start of the final conflict. If your main character is a Mind Flayer, then an additional {{Ability check|Persuasion|25}} or {{Ability check|Intimidation|25}} must be succeeded before the above ability checks. | * As long as you progress Help Kith'rak Voss to the point where he asks for you to retrieve the Orphic Hammer, you can still recruit him even if you do not free Orpheus. To do so, you need to succeed on a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} when he confronts you at the start of the final conflict. If your main character is a Mind Flayer, then an additional {{Ability check|Persuasion|25}} or {{Ability check|Intimidation|25}} must be succeeded before the above ability checks. | ||
|[[File:Wall of Fire Icon.webp|left|thumb|130px|'''[[Kith'raki Inferno]]''']]Command the [[Qudenos|red dragon]] of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg. | |style="vertical-align:top;"|[[File:Wall of Fire Icon.webp|left|thumb|130px|'''[[Kith'raki Inferno]]''']]Command the [[Qudenos|red dragon]] of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg. | ||
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|[[File:Portrait_Proselyte of Mahkloompah.png|left|thumb|130px|<p class="center">[[Proselyte of Mahkloompah]]]]</p> | |style="vertical-align:top;"|[[File:Portrait_Proselyte of Mahkloompah.png|left|thumb|130px|<p class="center">[[Proselyte of Mahkloompah]]]]</p> | ||
|To recruit the [[Kuo-toa]] the following conditions must be met: | |style="vertical-align:top;"|To recruit the [[Kuo-toa]] the following conditions must be met: | ||
* In Act One, investigate and reveal [[BOOOAL]] as a fake god, using Investigation and Performance checks. | * In Act One, investigate and reveal [[BOOOAL]] as a fake god, using Investigation and Performance checks. | ||
* If done right, only BOOOAL and the party will enter combat, after which you can kill him and {{CharLink|Pooldripp}} will name you 'Mahkloompah'. | * If done right, only BOOOAL and the party will enter combat, after which you can kill him and {{CharLink|Pooldripp}} will name you 'Mahkloompah'. | ||
|[[File:Kuo-Toa Acolytes Icon.webp|left|130px|thumb|[[Kuo-Toa Acolytes]]]]Call the fishfolk faithful from the Underdark to fight for their god - you. | |style="vertical-align:top;"|[[File:Kuo-Toa Acolytes Icon.webp|left|130px|thumb|[[Kuo-Toa Acolytes]]]]Call the fishfolk faithful from the Underdark to fight for their god - you. | ||
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|[[File:Portrait Lorroakan.png|left|thumb|130px|<p class="center">[[Lorroakan]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Lorroakan.png|left|thumb|130px|<p class="center">[[Lorroakan]]]]</p> | ||
|To recruit [[Lorroakan]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Lorroakan]] the following conditions must be met: | ||
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. | * In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. | ||
* In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]]. | * In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]]. | ||
|[[File:Lorroakan's Firestorm Icon.webp|left|thumb|130px|'''[[Lorroakan's Firestorm]]''']]Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage. | |style="vertical-align:top;"|[[File:Lorroakan's Firestorm Icon.webp|left|thumb|130px|'''[[Lorroakan's Firestorm]]''']]Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage. | ||
|- | |- | ||
|[[File:Portrait Mizora.png|left|thumb|130px|<p class="center">[[Mizora]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Mizora.png|left|thumb|130px|<p class="center">[[Mizora]]]]</p> | ||
|To recruit [[Mizora]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Mizora]] the following conditions must be met: | ||
* In Act Two, [[The Blade of Frontiers]] must be completed by saving Mizora in the [[Mind Flayer Colony]]. | * In Act Two, [[The Blade of Frontiers]] must be completed by saving Mizora in the [[Mind Flayer Colony]]. | ||
* In Act Three, the party must speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at the campsite during the next long rest, and will remain there for the rest of the game. Speaking to her and choosing "If you're going to be staying, I need something in return." results in Mizora stating that she wishes to take revenge on the Absolute after being kidnapped. Thus she agrees to help the party in the final fight. She only shows up if also keeping Wyll's pact intact. If breaking the pact, the dialogue will appear, but she will not join the party for the final fight. | * In Act Three, the party must speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at the campsite during the next long rest, and will remain there for the rest of the game. Speaking to her and choosing "If you're going to be staying, I need something in return." results in Mizora stating that she wishes to take revenge on the Absolute after being kidnapped. Thus she agrees to help the party in the final fight. She only shows up if also keeping Wyll's pact intact. If breaking the pact, the dialogue will appear, but she will not join the party for the final fight. | ||
|[[File:Mizora, Agent of Avernus Icon.webp|left|thumb|130px|'''[[Mizora, Agent of Avernus]]''']]Summon Mizora to join your side in battle. | |style="vertical-align:top;"|[[File:Mizora, Agent of Avernus Icon.webp|left|thumb|130px|'''[[Mizora, Agent of Avernus]]''']]Summon Mizora to join your side in battle. | ||
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|[[File:Portrait Mol.png|left|thumb|130px|<p class="center">[[Mol]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Mol.png|left|thumb|130px|<p class="center">[[Mol]]]]</p> | ||
|To recruit [[Mol]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Mol]] the following conditions must be met: | ||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | * In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | ||
* In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death cannot be mentioned, and a successful Persuasion Check must be passed. | * In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death cannot be mentioned, and a successful Persuasion Check must be passed. | ||
* Note: As a Warlock, a Warlock specific dialogue choice will be in place of the skill check. | * Note: As a Warlock, a Warlock specific dialogue choice will be in place of the skill check. | ||
|[[File:Rays of Fire Icon.webp|thumb|130px|'''[[Fetcher's Favour]]''']]Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s. | |style="vertical-align:top;"|[[File:Rays of Fire Icon.webp|thumb|130px|'''[[Fetcher's Favour]]''']]Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s. | ||
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|[[File:Portrait Keene.png|left|thumb|130px|<p class="center">[[Nine-Fingers Keene]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Keene.png|left|thumb|130px|<p class="center">[[Nine-Fingers Keene]]]]</p> | ||
|To recruit [[Nine-Fingers Keene]] and the [[the Guild|Guild]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Nine-Fingers Keene]] and the [[the Guild|Guild]] the following conditions must be met: | ||
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive. | * In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive. | ||
|[[File:Guildmaster Keene's Fixers Icon.webp|left|thumb|130px|'''[[Guildmaster Keene's Fixers]]''']]Summon two elite assassin mercenaries. | |style="vertical-align:top;"|[[File:Guildmaster Keene's Fixers Icon.webp|left|thumb|130px|'''[[Guildmaster Keene's Fixers]]''']]Summon two elite assassin mercenaries. | ||
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|[[File:Portrait Rolan.png|left|thumb|130px|<p class="center">[[Rolan]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Rolan.png|left|thumb|130px|<p class="center">[[Rolan]]]]</p> | ||
|To recruit [[Rolan]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Rolan]] the following conditions must be met: | ||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings OR tell Rolan to leave the Grove before you attack it with Minthara. | * In Act One, complete [[Save the Refugees]] by siding with the Tieflings OR tell Rolan to leave the Grove before you attack it with Minthara. | ||
* In Act Two, don't let [[Isobel Thorm|Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan. Rescue his sister [[Lia]] and his brother [[Cal]] from [[Moonrise Towers Prison]]. | * In Act Two, don't let [[Isobel Thorm|Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan. Rescue his sister [[Lia]] and his brother [[Cal]] from [[Moonrise Towers Prison]]. | ||
* In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Aylin]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]]. Note: if his brother and sister are not rescued in Act Two, he will still be here, but will not side with you. | * In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Aylin]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]]. Note: if his brother and sister are not rescued in Act Two, he will still be here, but will not side with you. | ||
|[[File:Rolan's Firestorm Icon.webp|left|thumb|130px|'''[[Rolan's Firestorm]]''']]Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage. | |style="vertical-align:top;"|[[File:Rolan's Firestorm Icon.webp|left|thumb|130px|'''[[Rolan's Firestorm]]''']]Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage. | ||
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|[[File:Portrait Shadowheart.png|left|thumb|130px|<p class="center">[[Shadowheart]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Shadowheart.png|left|thumb|130px|<p class="center">[[Shadowheart]]]]</p> | ||
|To recruit [[Shadowheart]] and her [[Shar|Sharran followers]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Shadowheart]] and her [[Shar|Sharran followers]] the following conditions must be met: | ||
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]]. | * In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]]. | ||
* In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister. | * In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister. | ||
|[[File:Nightbringer's Shadow Adepts Icon.webp|left|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''']]Summon two Sharran Novices and two Sharran Fidelians. | |style="vertical-align:top;"|[[File:Nightbringer's Shadow Adepts Icon.webp|left|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''']]Summon two Sharran Novices and two Sharran Fidelians. | ||
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|[[File:Portrait Ox.png|left|thumb|130px|<p class="center">[[Strange Ox]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Ox.png|left|thumb|130px|<p class="center">[[Strange Ox]]]]</p> | ||
|To recruit [[Strange Ox]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Strange Ox]] the following conditions must be met: | ||
* Don't attack it during Act One or Two. | * Don't attack it during Act One or Two. | ||
* In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]]. | * In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]]. | ||
|[[File:Generic Summon Icon.webp|left|thumb|130px|'''[[An Apple a Day]]''']]Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters. | |style="vertical-align:top;"|[[File:Generic Summon Icon.webp|left|thumb|130px|'''[[An Apple a Day]]''']]Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters. | ||
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|[[File:Portrait Ulma.png|left|thumb|130px|<p class="center">[[Ulma]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Ulma.png|left|thumb|130px|<p class="center">[[Ulma]]]]</p> | ||
|To recruit [[Ulma]] and the [[Gur]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Ulma]] and the [[Gur]] the following conditions must be met: | ||
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight. | * In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight. | ||
|[[File:Gur Huntwardens Icon.webp|left|thumb|130px|'''[[Gur Huntwardens]]''']]Summon two Gur warriors and a Sharpshooter. | |style="vertical-align:top;"|[[File:Gur Huntwardens Icon.webp|left|thumb|130px|'''[[Gur Huntwardens]]''']]Summon two Gur warriors and a Sharpshooter. | ||
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|[[File:Portrait Valeria.png|left|thumb|130px|<p class="center">[[Valeria]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Valeria.png|left|thumb|130px|<p class="center">[[Valeria]]]]</p> | ||
|To recruit [[Valeria]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Valeria]] the following conditions must be met: | ||
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. | * In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. | ||
|[[File:The Watch Icon.webp|left|thumb|130px|'''[[The Watch]]''']]Summon three City Watch great weapon fighters. | |style="vertical-align:top;"|[[File:The Watch Icon.webp|left|thumb|130px|'''[[The Watch]]''']]Summon three City Watch great weapon fighters. | ||
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|[[File:Portrait_Viconia.png|left|thumb|130px|<p class="center">[[Viconia]]]]</p> | |style="vertical-align:top;"|[[File:Portrait_Viconia.png|left|thumb|130px|<p class="center">[[Viconia]]]]</p> | ||
|To recruit [[Viconia DeVir]] and her [[Shar|Sharran followers]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Viconia DeVir]] and her [[Shar|Sharran followers]] the following conditions must be met: | ||
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. | * In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. | ||
* In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia. If Shadowheart left the party in Act Two after the Gauntlet of Shar, several checks can be passed to get Viconia on the party's side if telling her Shadowheart is already dead. | * In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia. If Shadowheart left the party in Act Two after the Gauntlet of Shar, several checks can be passed to get Viconia on the party's side if telling her Shadowheart is already dead. | ||
|[[File:Nightbringer's Shadow Adepts Icon.webp|left|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''']]Summon two Sharran Novices and two Sharran Fidelians. | |style="vertical-align:top;"|[[File:Nightbringer's Shadow Adepts Icon.webp|left|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''']]Summon two Sharran Novices and two Sharran Fidelians. | ||
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|[[File:Portrait Volo.png|left|thumb|130px|<p class="center">[[Volo]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Volo.png|left|thumb|130px|<p class="center">[[Volo]]]]</p> | ||
|To recruit [[Volo]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Volo]] the following conditions must be met: | ||
*During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]]. | *During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]]. | ||
*During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp. | *During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp. | ||
|[[File:Volo's Guide to Monsters Icon.webp|thumb|130px|'''[[Volo's Guide to Monsters]]''']]Grants +2 to Attack Rolls, Saving Throws and Ability Checks.]] | |style="vertical-align:top;"|[[File:Volo's Guide to Monsters Icon.webp|thumb|130px|'''[[Volo's Guide to Monsters]]''']]Grants +2 to Attack Rolls, Saving Throws and Ability Checks.]] | ||
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|[[File:Portrait Wulbren.png|left|thumb|130px|<p class="center">[[Wulbren]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Wulbren.png|left|thumb|130px|<p class="center">[[Wulbren]]]]</p> | ||
|To recruit [[Wulbren Bongle]] and the [[Clan Ironhand]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Wulbren Bongle]] and the [[Clan Ironhand]] the following conditions must be met: | ||
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved. | * In Act Two, complete [[Rescue Wulbren]] with Wulbren saved. | ||
* In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated. | * In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated. | ||
|[[File:Ironhand Grenadiers Icon.webp|left|thumb|130px|'''[[Ironhand Grenadiers]]''']]Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s. | |style="vertical-align:top;"|[[File:Ironhand Grenadiers Icon.webp|left|thumb|130px|'''[[Ironhand Grenadiers]]''']]Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s. | ||
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|[[File:Portrait Yurgir.png|left|thumb|130px|<p class="center">[[Yurgir]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Yurgir.png|left|thumb|130px|<p class="center">[[Yurgir]]]]</p> | ||
|To recruit [[Yurgir]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Yurgir]] the following conditions must be met: | ||
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]]. | * In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]]. | ||
*He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. | *He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. | ||
|[[File:Hellstalker Yurgir Icon.webp|left|thumb|130px|'''[[Hellstalker Yurgir]]''']]Summon Yurgir to join your side in battle. | |style="vertical-align:top;"|[[File:Hellstalker Yurgir Icon.webp|left|thumb|130px|'''[[Hellstalker Yurgir]]''']]Summon Yurgir to join your side in battle. | ||
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|[[File:Portrait Zevlor.png|left|thumb|130px|<p class="center">[[Zevlor]]]]</p> | |style="vertical-align:top;"|[[File:Portrait Zevlor.png|left|thumb|130px|<p class="center">[[Zevlor]]]]</p> | ||
|To recruit [[Zevlor]] and his [[Hellriders]] the following conditions must be met: | |style="vertical-align:top;"|To recruit [[Zevlor]] and his [[Hellriders]] the following conditions must be met: | ||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | * In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | ||
* In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]]. | * In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]]. | ||
* This currently has no journal entry. | * This currently has no journal entry. | ||
|[[File:Hellrider Platoon Icon.webp|left|thumb|130px|'''[[Hellrider Platoon]]''']]Summon Zevlor and a Paladin and a Cleric. | |style="vertical-align:top;"|[[File:Hellrider Platoon Icon.webp|left|thumb|130px|'''[[Hellrider Platoon]]''']]Summon Zevlor and a Paladin and a Cleric. | ||
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|[[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p> | |style="vertical-align:top;"|[[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p> | ||
|To recruit the [[Zhentarim]] the following conditions must be met: | |style="vertical-align:top;"|To recruit the [[Zhentarim]] the following conditions must be met: | ||
* In Act Three, overthrow the Guild during [[Aid the Underduke]]. | * In Act Three, overthrow the Guild during [[Aid the Underduke]]. | ||
|[[File:Black Fist Enforcers Icon.webp|left|thumb|130px|'''[[Black Fist Enforcers]]]]Summon two elite assassin mercenaries from the Zhentarim's ranks. | |style="vertical-align:top;"|[[File:Black Fist Enforcers Icon.webp|left|thumb|130px|'''[[Black Fist Enforcers]]]]Summon two elite assassin mercenaries from the Zhentarim's ranks. | ||
|} | |} | ||