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Gather Your Allies (quest)

Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are fulfilled by completing various other quests throughout the campaign.
“Thou art alone, but for thy friends. Didst thou not make allies? I fear thy final confrontation will prove quite a challenge. Hadst thou allies, the yoke of salvation may not have weighed down on thee so. But, since thou didst not convince others to join thy cause, thou wilt face the Netherbrain's assault armed only with thine own faculties. Let us hope they are enough, lest this plane fall to illithid ruin. I wish thee good fortune, and good grace.„
Objectives[edit | edit source]
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough[edit | edit source]
Some objectives for this quest are mutually exclusive. For example, siding with Nine-Fingers Keene during locks the party out of being able to ally with the Zhentarim in the same playthrough.
All Companions must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
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Recruiting Astarion as an ally is mutually exclusive with recruiting Ulma and the Gur. |
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Recruiting Barcus as an ally is mutually exclusive with recruiting Wulbren. |
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Recruiting Aylin as an ally is mutually exclusive with recruiting Lorroakan or Shadowheart. |
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Recruiting Isobel as an ally is mutually exclusive with recruiting Lorroakan or Shadowheart. |
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The Guild and Zhentarim are mutually exclusive as allies. |
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Recruiting Rolan as an ally is mutually exclusive with recruiting Lorroakan. |
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Recruiting Shadowheart as an ally is mutually exclusive with recruiting Viconia. |
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Recruiting Ulma and the Gur as allies is mutually exclusive with recruiting Astarion. |
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Recruiting Viconia as an ally is mutually exclusive with recruiting Shadowheart. |
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Recruiting Wulbren as an ally is mutually exclusive with recruiting Barcus. |
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The Zhentarim and the Guild are mutually exclusive as allies. |
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Consequences[edit | edit source]

- After completing High Hall, where they give a short dialogue line of support. , the final battle begins to . The player character receives the special action which summons friendly units or grants buffs during combat based on the characters or factions who have been recruited. The recruited characters also appear in a room in the
Notes and references[edit | edit source]
- ↑ If Raphael is killed, the contract can be still given to Mol, but Raphael's death must not be mentioned, and a successful Persuasion Check must be passed. As a Warlock, a specific dialogue choice is in place of the skill check.
- ↑ Agreeing to Mizora's ultimatum is not necessary.
- ↑ Volo's passive buff, manual for the Dungeons and Dragons tabletop game. , is also a
- ↑ Yurgir can be convinced to fight against Raphael with a DC 30 Persuasion check, if the party killed him during . If he is persuaded and Raphael is defeated, then he agrees to help in the final fight.
- ↑ Recruiting Zevlor may not be shown in the journal.