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Gather Your Allies (quest)

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"Gather Your Allies" redirects here. For the action this quest grants, see Gather Your Allies (class action).

Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are fulfilled by completing various other quests throughout the campaign.

Thou art alone, but for thy friends. Didst thou not make allies? I fear thy final confrontation will prove quite a challenge. Hadst thou allies, the yoke of salvation may not have weighed down on thee so. But, since thou didst not convince others to join thy cause, thou wilt face the Netherbrain's assault armed only with thine own faculties. Let us hope they are enough, lest this plane fall to illithid ruin. I wish thee good fortune, and good grace.
Withers, if the party failed to recruit any allies

Objectives[edit | edit source]

Objectives and journal entries may vary pending player decisions and outcomes.

Recruit allies in the fight against the cult
  • Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
  • Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
  • Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
  • Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
  • Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
  • Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
  • Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
  • Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
  • Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
  • Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
  • Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
  • The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
  • Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
  • Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
  • Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
  • The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
  • Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
  • Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
  • Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
  • The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
  • Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
  • Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
  • We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
  • Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
  • The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
  • Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
  • Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
  • Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
  • Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
Updates for Deceased/Abandoned Characters

The following objectives are added for characters who leave or are killed:

  • Halsin has left, forging his own path. He won't help us in the fight to come.
  • We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
  • Shadowheart has left, so we will be without her aid in the battle to come.
  • We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
  • Auntie Ethel would have lent us her aid, but we killed her before she could.
  • We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
  • Astarion is gone, so we will be without his aid in the fight to come.
  • Counsellor Florrick was ready to support us in battle, but we killed her before she could.
  • The Guild are leaderless. They're in no condition to help us in our fight.
  • The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
  • Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
  • With Wyll dead, Mizora has little interest in helping us.
  • We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
  • We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
  • The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
  • We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
  • We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
  • We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
  • We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
  • We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
  • We killed Wulbren. He can no longer aid us in our final battle.
  • We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
  • We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
  • We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
Quest Complete
  • The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.

Walkthrough[edit | edit source]

Some objectives for this quest are mutually exclusive. For example, siding with Nine-Fingers Keene Nine-Fingers Keene during Aid the Underduke Aid the Underduke locks the party out of being able to ally with the Zhentarim in the same playthrough.

All Companions must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.

Allies
Name Recruitment requirement(s) Result
Weavewalker
One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement.
  • Act One:
  • Acts One or Two:
    • Recruiting the Owlbear Cup as Camp Follower
  • Acts One, Two and Three:
Battle-Ready Owlbear
Summon your owlbear cub, all grown up and ready to rage; in full armour.
  • Act Three:
    • Completing The Pale Elf The Pale Elf by defeating Cazador Cazador and completing the Black Mass in Cazador's place, Astarion becoming a vampire ascendant

Recruiting Astarion as an ally is mutually exclusive with recruiting Ulma and the Gur.

Retinue of the Vampire Lord
Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf.
Veil of the Weird
Channel Auntie Ethel's magic to render 5 creatures within range Invisible.

Recruiting Barcus as an ally is mutually exclusive with recruiting Wulbren.

Ironhand Grenadiers
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
A Most Bloody Inheritance
The Dread Lord Bhaal looks favourably on his chosen. You can cast Stunning Gaze Stunning Gaze and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.
Florrick's Cohort
Summon 3 highly defensive melee fighters that utilize reach.

Recruiting Aylin as an ally is mutually exclusive with recruiting Lorroakan or Shadowheart.

Sword of the Silverlight
Summon Dame Aylin, to join your side in battle.
Spirit of the Land
Affected entities gain +1 to all Ability Scores, +2m Movement Speed.

Recruiting Isobel as an ally is mutually exclusive with recruiting Lorroakan or Shadowheart.

Balm of the Moonmaiden
Heal 14d6 up to 6 nearby allies.
Silver Harp Squadron
Summon 3 elite Harper archers, to join your side in battle.
Kith'raki Inferno
Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 FireFire dmg.
  • Act One:
Kuo-Toa Acolytes
Call the fishfolk faithful from the Underdark to fight for their god - you.
Lorroakan's Firestorm
Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 FireFire + 10d6 ForceForce damage.
Mizora, Agent of Avernus
Summon Mizora to join your side in battle.
Mol
Fetcher's Favour
Affected entities can cast Rays of Fire, reduce all FireFire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws.

The Guild and Zhentarim are mutually exclusive as allies.

Guildmaster Keene's Fixers
Summon two elite assassin mercenaries.

Recruiting Rolan as an ally is mutually exclusive with recruiting Lorroakan.

Rolan's Firestorm
Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 FireFire + 10d6 ForceForce damage.

Recruiting Shadowheart as an ally is mutually exclusive with recruiting Viconia.

Nightbringer's Shadow Adepts
Summon two Sharran Novices and two Sharran Fidelians.
  • Acts One and Two:
    • Neither attacking the Strange Ox nor forcing it reveal its true identity
  • Act Three:
An Apple a Day
Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.
Rallied
Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.
  • Act Three:
    • Completing The Pale Elf The Pale Elf by defeating Cazador Cazador and not completing the Black Mass in Cazador's place, Astarion remaining a Vampire Spawn

Recruiting Ulma and the Gur as allies is mutually exclusive with recruiting Astarion.

Gur Huntwardens
Summon two Gur warriors and a Sharpshooter.
The Watch
Summon three City Watch great weapon fighters.

Recruiting Viconia as an ally is mutually exclusive with recruiting Shadowheart.

Nightbringer's Shadow Adepts
Summon two Sharran Novices and two Sharran Fidelians.
Volo's Guide to Monsters[3]
Grants +2 to Attack Rolls, Saving Throws and Ability Checks.

Recruiting Wulbren as an ally is mutually exclusive with recruiting Barcus.

Ironhand Grenadiers
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
Hellstalker Yurgir
Summon Yurgir to join your side in battle.
  • Act Three:
    • Rescuing All the Gondians in Save the Gondians Save the Gondians
    • Siding with the Gondians or replacing Wulbren with Barcus as the leader of the Ironhand Gnomes
Gondian Steel Watcher
Summon a recalibrated bipedal Steel Watcher.
Hellrider Platoon
Summon Zevlor and a Paladin and a Cleric.

The Zhentarim and the Guild are mutually exclusive as allies.

Black Fist Enforcers
Summon two elite assassin mercenaries from the Zhentarim's ranks.

Consequences[edit | edit source]

Netherese Orb Blast: Gale can also blow himself up.
  • After completing Free Orpheus Free Orpheus, the final battle begins to Confront the Elder Brain Confront the Elder Brain. The player character receives the special action Gather Your Allies Gather Your Allies which summons friendly units or grants buffs during combat based on the characters or factions who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.

Notes and references[edit | edit source]

  1. If Raphael Raphael is killed, the contract can be still given to Mol, but Raphael's death must not be mentioned, and a successful Persuasion Check must be passed. As a Warlock, a specific dialogue choice is in place of the skill check.
  2. Agreeing to Mizora's ultimatum is not necessary.
  3. Volo's passive buff, Volo's Guide to Monsters Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.
  4. Yurgir can be convinced to fight against Raphael Raphael with a DC 30 Persuasion check, if the party killed him during Kill Raphael's Old Enemy Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he agrees to help in the final fight.
  5. Recruiting Zevlor may not be shown in the journal.