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Hellish Rebuke: Difference between revisions
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{{SpellPage | |||
| name = Hellish Rebuke | |||
| image = Hellish Rebuke Icon.png | |||
| level = 1 | |||
| school = Evocation | |||
| | | classes = Warlock, Oathbreaker, Asmodeus Tiefling | ||
<!-- The following are for classes only, not races! --> | |||
| learns at level 1 = Warlock | |||
| learns at level 3 = Oathbreaker | |||
| summary = This spell allows spellcasters to surround a creature in hellfire that deals {{DamageType|Fire}} damage as a [[Reaction]] when taking damage from them. | |||
---- | | description = Then next time you take damage, you use your [[Reaction]] to surround your attacker in hellish flames that deal {{DamageText|2d10|Fire}}. | ||
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= | |||
Then next time you take damage, you use your | |||
On a successful save, the target still takes half damage. | On a successful save, the target still takes half damage. | ||
| action type = reaction | |||
== | | attack roll = | ||
| damage = 2d10 | |||
| damage modifier = | |||
| damage type = Fire | |||
| damage save = Dexterity | |||
| damage save effect = half | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
== | | extra damage save effect = | ||
| concentration = | |||
When | | range = ranged | ||
| range m = 18 | |||
| range ft = 60 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When this spell is cast a 2nd level or higher, damage increases by {{DamageText|1d10|Fire}} for each spell slot level above 1st. | |||
| notes = | |||
}} |