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Cazador Szarr/Combat: Difference between revisions
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==Tactics== | ==Tactics== | ||
* In the lead-up to the final confrontation with Cazador, [[Astarion]] can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Astarion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Astarion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Astarion's imprisonment until a more manageable time in the battle. | * In the lead-up to the final confrontation with Cazador, [[Astarion]] can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Astarion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Astarion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Astarion's imprisonment until a more manageable time in the battle. It is also possible to avoid the capture with Astarion in your party by attacking Cazador from range and initiating the fight without dialogue. Astarion will be captured if he tries to move up the steps onto the ritual dais, but if he stays on or near the entrance stairs he will be safe. | ||
* If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn. Alternatively a party member could use {{SAI|Dimension Door}} to transport an ally (even [[Scratch]]!) across the room, and this second ally can free Astarion that same turn. | * If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn. Alternatively a party member could use {{SAI|Dimension Door}} to transport an ally (even [[Scratch]]!) across the room, and this second ally can free Astarion that same turn. | ||
* The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however. | * The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however. [[Wall of Fire]] can be extremely effective if placed across the front of the dais, killing all the bats and weakening or killing the stronger minions. | ||
* Using {{SAI|Daylight}} or similar effects will impose {{Cond|Sunlight Hypersensitivity}} on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier. Daylight can also be used to trigger the fight with Cazador and skip the cutscene completely, allowing you to start the fight with Astarion already free. | * Using {{SAI|Daylight}} or similar effects will impose {{Cond|Sunlight Hypersensitivity}} on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier. Daylight can also be used to trigger the fight with Cazador and skip the cutscene completely, allowing you to start the fight with Astarion already free. | ||
* Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even something as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources. | * Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even something as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources. | ||
* The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles. | * The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles. | ||
* This fight can be made significantly easier if [[Astarion]] is not in your party when you start the dialogue with Cazador since it prevents the 3 turn Vampire Ascendent countdown as well as the ritual source and ritual drain buffs. The party can achieve this outcome either by taking a different companion in Astarion's place or by leaving Astarion at the top of the stairs and having him enter the fight partway through. | * This fight can be made significantly easier if [[Astarion]] is not in your party when you start the dialogue with Cazador since it prevents the 3 turn Vampire Ascendent countdown as well as the ritual source and ritual drain buffs. The party can achieve this outcome either by taking a different companion in Astarion's place or by leaving Astarion at the top of the stairs and having him enter the fight partway through. |