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|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster || | |{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster || | ||
* You learn two ritual spells of your choice. | * You learn two ritual spells of your choice. | ||
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|Savage Attacker | |||
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* When making weapon attacks, damage is rolled twice and the higher number is used. | |||
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|Sentinel | |Sentinel | ||
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* When an enemy in melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy. | * When an enemy in melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy. | ||
* You gain {{Advantage}} on [[Attack of Opportunity|Opportunity Attacks]]. Creatures hit by you with an Opportunity Attack can no longer move | * You gain {{Advantage}} on [[Attack of Opportunity|Opportunity Attacks]]. Creatures hit by you with an Opportunity Attack can no longer move for the rest of their turn. | ||
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|Sharpshooter | |||
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* Ranged weapons attacks are not penalized for [[High Ground Rules]]. | |||
* Ranged weapons attacks with proficient weapons have a -5 penalty to attack, but deal an additional 10 damage. | |||
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|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master || | |{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master || |