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320 bytes added ,  4 August 2023
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|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster ||
|{{anchor|Ritual Caster}}{{Icon|Passive Feature Generic Icon.png}} Ritual Caster ||
* You learn two ritual spells of your choice.
* You learn two ritual spells of your choice.
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|Savage Attacker
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* When making weapon attacks, damage is rolled twice and the higher number is used.
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|Sentinel
|Sentinel
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* When an enemy in melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy.
* When an enemy in melee range attacks an ally, you can use a reaction to make a weapon attack against that enemy.
* You gain {{Advantage}} on [[Attack of Opportunity|Opportunity Attacks]]. Creatures hit by you with an Opportunity Attack can no longer move on their turn.
* You gain {{Advantage}} on [[Attack of Opportunity|Opportunity Attacks]]. Creatures hit by you with an Opportunity Attack can no longer move for the rest of their turn.
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|Sharpshooter
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* Ranged weapons attacks are not penalized for [[High Ground Rules]].
* Ranged weapons attacks with proficient weapons have a -5 penalty to attack, but deal an additional 10 damage.
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|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||
|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master ||
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