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* Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | * Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | ||
* Gain [[Proficiency]] with {{LightArmour}}. | * Gain [[Proficiency]] with {{LightArmour}}. | ||
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|Mage Slayer | |||
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* When a creature casts a spell in melee range, you can use a Reaction to make an attack against them. | |||
* Enemies you hit have disadvantage on {{Concentration}} Saving Throws. | |||
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|{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard || | |{{anchor|Magic Initiate: Bard}}{{Icon|Magic Initiate Bard Icon.png}} Magic Initiate: Bard || | ||
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|Sharpshooter | |Sharpshooter | ||
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* Ranged | * Ranged weapon attacks are not penalized for [[High Ground Rules]]. | ||
* Ranged | * Ranged weapon attacks with proficient weapons have a -5 penalty to attack, but deal an additional 10 damage. | ||
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|{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master || | |{{anchor|Shield Master}}{{Icon|Shield Master Icon.png}} Shield Master || |