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Gimblebock: Difference between revisions
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→Involvement
(copyedit; updated STR/CON saving throw; updated e hp (as of patch 7)) |
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Gimblebock can be found at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approaches, he will automatically engage them in conversation and ask them to leave. | Gimblebock can be found at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approaches, he will automatically engage them in conversation and ask them to leave. | ||
The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them. | The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], [[Barbarian]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them. | ||
Resolving the situation peacefully will reward 50 [[Experience]] and an | Resolving the situation peacefully will reward 50 [[Experience|XP]] and an [[Inspiration]] for those with the [[Charlatan]] background (including {{CharLink|Astarion}}). Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn will not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP. | ||
== Combat == | == Combat == |