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Barth: Difference between revisions

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'''Barth''' is a [[High Half-Elf]] and adventurer, travelling with {{CharLink|Aradin Beno}} and {{CharLink|Remira}}. He can be found at the [[Emerald Grove]].
'''Barth''' is a [[High Half-Elf]] adventurer travelling with {{CharLink|Aradin Beno}} and {{CharLink|Remira}}. He can be found at the [[Emerald Grove]].


{{DiQ|Hand it over or I'll slap the teeth out of your head.|Barth| demanding his locket}}
{{DiQ|Hand it over or I'll slap the teeth out of your head.|Barth| demanding his locket}}
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== Involvement==
== Involvement==
===Act One===
===Act One===
If he survives the [[Goblin]] attack and stays in the Druid Grove, he will have his mother's {{SmRarityItem|Brass Locket}} stolen by {{CharLink|Meli}} and will chase and confront him.  
If Barth survives the [[Goblin]] attack and remains in the [[Emerald Grove]], {{CharLink|Meli}} will steal his {{SmRarityItem|Brass Locket}}, causing Barth to confront him.


The party can either side with Meli by criticizing Barth:
The party can either side with Meli or Barth. If they decide to side with Meli:
* {{Dialogue option|You're the one making threats - to a child. Pull yourself together.|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|You're the one making threats - to a child. Pull yourself together.|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Whatever you do to the child, I'll repay ten-fold.|tags=Paladin|roll=Intimidation|dc=5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Whatever you do to the child, I'll repay ten-fold.|tags=Paladin|roll=Intimidation|dc=5}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
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* {{Dialogue option|Just warning. I've dealt with your type before, human.|tags=Tiefling|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* {{Dialogue option|Just warning. I've dealt with your type before, human.|tags=Tiefling|roll=Persuasion|dc=10}} {{Approval|Gale|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}


Or they can side with Barth:
If the party decide to side with Barth:
* {{Dialogue option|You better do what he says, boy.}}
* {{Dialogue option|You better do what he says, boy.}}
* {{Dialogue option|'''DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE.'''|tags=Berserker|roll=Intimidation|dc=5|advantage=y}}
* {{Dialogue option|'''DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE.'''|tags=Berserker|roll=Intimidation|dc=5|advantage=y}}
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* {{Dialogue option|You're not fooling anyone, boy. Why'd you take it?|roll=Persuasion|dc=5}}
* {{Dialogue option|You're not fooling anyone, boy. Why'd you take it?|roll=Persuasion|dc=5}}


Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli who will then call in {{CharLink|Ikaron}}
Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for {{CharLink|Ikaron}}.
* {{Dialogue option|I tried to give you a chance. You're on your own.}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|I tried to give you a chance. You're on your own.}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Keep quiet and watch.''}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Keep quiet and watch.''}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


If Ikaron joins in, he will question why Barth is threatening a child and the party can either allow Meli to keep the locket:
If Ikaron joins, he will question why Barth is threatening a child. The party can either allow Meli to keep the locket or force Meli to return it. If the party allow Meli to keep it:
* {{Dialogue option|There's no locket. This bastard's just throwing his weight around.}}
* {{Dialogue option|There's no locket. This bastard's just throwing his weight around.}}
* {{Dialogue option|Nobody's hurting the boy - he's free to leave when he wants.|roll=Persuasion|dc=15}}
* {{Dialogue option|Nobody's hurting the boy - he's free to leave when he wants.|roll=Persuasion|dc=15}}
* {{Dialogue option|I'm the one looking out for the boy.|tags=Tiefling|roll=Persuasion|dc=10}}
* {{Dialogue option|I'm the one looking out for the boy.|tags=Tiefling|roll=Persuasion|dc=10}}


...or make him make Meli return the locket:
If the party force Meli to return the locket:
* {{Dialogue option|Just a misunderstanding. The boy was about to give Barth his locket back.|roll=Deception|dc=15}}
* {{Dialogue option|Just a misunderstanding. The boy was about to give Barth his locket back.|roll=Deception|dc=15}}
* {{Dialogue option|'''I kill meddlers. ARE YOU MEDDLING?'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|'''I kill meddlers. ARE YOU MEDDLING?'''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
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* {{Dialogue option|Meddlers are even worse than thieves. You're not meddling, are you?|roll=Intimidation|dc=15}}
* {{Dialogue option|Meddlers are even worse than thieves. You're not meddling, are you?|roll=Intimidation|dc=15}}


If the party allows Meli to take the locket, it can later be recovered from the [[Tiefling Hideout]] and returned to Barth. He will then give backstory about the locket and its importance to him.
If the party allows Meli to take the locket, it can be recovered from the [[Tiefling Hideout]] and returned to Barth. If the player character passes an [[Ability Check]], Barth will explain the locket's origin and importance.


The party can further request the locket back from Barth after hearing his story. If the party presses him for the locket it will result in Barth and his crew becoming hostile and attacking the party.
After hearing his story, the party can request the locket back from Barth. If the party press him for the locket, it will cause Barth and his crew to attack the party.


====Leaving the grove====
====Leaving the Grove====
If Aradin's adventuring group left the Grove, they are ambushed by goblins on the way to the [[Blighted Village]]. Barth and Aradin are the only survivors and will leave after speaking to the party. Barth does not show up again.
If Aradin's adventuring group left the Grove, they are ambushed by Goblins on the way to the [[Blighted Village]]. Barth and Aradin are the only survivors. They will leave after speaking with the party, and Barth is never to be seen again.


==Combat==
==Combat==


===Attacks and Abilities ===
===Attacks and abilities ===
{{Feature box|main hand attack|item=Shortsword}}
{{Feature box|main hand attack|item=Shortsword}}
{{Feature box|ranged attack|item=Hand Crossbow}}
{{Feature box|ranged attack|item=Hand Crossbow}}


=== Loot ===
=== Notable loot ===
* {{MdRarityItem|Brass Locket}}
* {{MdRarityItem|Brass Locket}}
* {{MdRarityItem|Potion of Healing}}


== External links ==
== External links ==
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