65,958
editsAd placeholder
Areas: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 7: | Line 7: | ||
=== Surface === | === Surface === | ||
{{main|Surfaces}} | {{main|Surfaces}} | ||
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (class action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include {{Area|Acid | An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (class action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include {{Area|Acid}} surface or {{Area|Ice}} surface, and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface. | ||
Examples of surfaces are: {{Area| | Examples of surfaces are: | ||
* {{Area|Fire}} | |||
* {{Area|Acid}} | |||
* {{Area|Grease}} | |||
=== Cloud === | === Cloud === | ||
Line 15: | Line 18: | ||
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud. | An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud. | ||
Examples of clouds are: {{Area|Fog}} | Examples of clouds are: | ||
* {{Area|Fog}} | |||
* {{Area|Cloudkill}} | |||
=== Summoned === | === Summoned === | ||
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering. | Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering. | ||
Examples of summoned areas are: {{Area|Hunger of Hadar | Examples of summoned areas are: | ||
* {{Area|Hunger of Hadar}}. | |||
== Area interactions == | == Area interactions == |