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Areas

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An Area describes a space that has special effects on creatures that enter it. They can be generated by Items, Spells, or creature actions. Areas have properties that describe them.

Area types[edit | edit source]

There are different types of areas, which have different properties and interactions.

Surface[edit | edit source]

Main article: Surfaces

An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like FlyFly or Tempestuous Magic: FlightTempestuous Magic: Flight. Surfaces include AcidAcid surface or IceIce surface, and can also include spells such as WebWeb. These areas can be examined in-game and will display as a Surface.

Examples of surfaces are:

Cloud[edit | edit source]

Main article: Clouds

An area that exists as a cloud above the floor. They can be blown away with Gust of WindGust of Wind. These areas can be examined in-game and will display as a Cloud.

Examples of clouds are:

Summoned[edit | edit source]

Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.

Examples of summoned areas are:

Area interactions[edit | edit source]

There are multiple types of interactions found in-game that can alter areas. These are found as the SurfaceChange() function. Not all interactions work with all surfaces, see "Interactions" on an area page to see what it interacts with and how.

These values are from ValueLists.txt:

Value Description Example Derived from
None
Clear
Condense
CreateWater Extinguishes fire Can remove Fire Create WaterCreate Water
Daylight DaylightDaylight
Deelectrify
DestroyWater Destroys water Removes Water Destroy WaterDestroy Water
Douse Extinguishes fire Can remove Fire Ray of FrostRay of Frost
Electrify Makes the surface electric Can turn Water into Electrified Water Shocking GraspShocking Grasp
Freeze Freezes the area Can turn Water to Ice Ray of FrostRay of Frost
Ignite Explodes the area or sets it on fire Can explode Smokepowder and turn multiple surfaces into Fire FireballFireball, Fire BoltFire Bolt
Melt Melt a surface Can turn Ice to Water FireballFireball, Fire BoltFire Bolt
TurnHellfire Hellfire ExhaustHellfire Exhaust, Hellfire MissilesHellfire Missiles, Igniting SparkIgniting Spark, Diabolic ChainsDiabolic Chains, Ravaging InfernoRavaging Inferno
UnturnHellfire
Vaporize Vaporizes a surface