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Daughter of Darkness: Difference between revisions
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After entering the room {{coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial. | After entering the room {{coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial. | ||
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which | The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which at least one party member must sneak past to get to the umbral gem. If the party member is detected by a shadow, they are transported back to the start of the maze. {{Cond|Invisible|Invisibility}} can be used to prevent detection. The party member must find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, or lockpick the door open, or use {{SAI|Misty Step}} to bypass it entirely. | ||
===== Self-Same Trial ===== | ===== Self-Same Trial ===== | ||
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The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down {{coords|-752|-727}}. | The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down {{coords|-752|-727}}. | ||
To complete this trial, | To complete this trial, at least one party member must walk along a chasm, on a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view). | ||
There are several ways to | There are several ways to pass this trial: | ||
# '''Following the Map:''' After looking at the map on the trial floor following it to the final platform without stepping off the path. | |||
# '''Teleportation:''' Using teleportation spells such as {{SAI|Misty Step}} and {{SAI|Dimension Door}} to teleport between the platforms until the character reaches the final one. This will require the party to cast {{SAI|Daylight}} to remove the {{Area|Darkness}} from the platforms or else be wearing equipment that provides immunity to blindness (e.g. {{SmRarityItem|Eversight Ring}}). | |||
# '''Flight:''' Flying to the end using abilities such as {{SAI|Grant Flight}} or {{SAI|Wild Shape: Dire Raven}}. It is necessary to NOT start the maze by flying. The best way is going to the right most platform at the beginning of the maze (jumping to it works) and then starting to fly. From this point the flying party member will be able to move between platforms till the end of the maze. | |||
# '''Dropping items:''' It is possible to drop items, for example camp supplies on ground before the party member, to make the path more visible. | |||
===== Yurgir's Umbral Gem ===== | ===== Yurgir's Umbral Gem ===== |