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Armour: Difference between revisions

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71 bytes added ,  5 August 2023
Races can give proficiency (e.g. human and light), reworded to clarify that point.
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(Races can give proficiency (e.g. human and light), reworded to clarify that point.)
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Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].


Each class has proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] have no armour proficiency, and can only fight effectively while wearing [[Clothing]].
Each class, and some races, grant proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] grant no armour proficiency, and can only fight effectively while wearing [[Clothing]] if their race does not provide other a proficiency.


Armour Proficiency is hierarchical. That means, to gain proficiency in {{HeavyArmour}}, you must first have proficiency in {{MediumArmour}}, and to gain proficiency in {{MediumArmour}}, you must first have proficiency in {{LightArmour}}.
Armour Proficiency is hierarchical. That means, to gain proficiency in {{HeavyArmour}}, you must first have proficiency in {{MediumArmour}}, and to gain proficiency in {{MediumArmour}}, you must first have proficiency in {{LightArmour}}.

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