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Stealth: Difference between revisions

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159 bytes added ,  13 November
(→‎Uses: Mention darkvision mechanics.)
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* Used to {{SAI|Hide}} out of sight of NPCs.
* Used to {{SAI|Hide}} out of sight of NPCs.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. See [[Perception#Passive Perception|passive perception]].
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. See [[Perception#Passive Perception|passive perception]].
** A Critical Fail on Skill Check (1d20) does not count as a 1 in the calculation against passive perception but instead causes you to be spotted immediately.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}}
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}}
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check.
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check.
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