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Prone (Condition): Difference between revisions
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Added that when Prone duration reduces to 1, it cannot be increased back to 2 before the condition ends
(There is nothing special about prone from Reverb. It behaves as every other 2 turn duration source of prone) Tag: Manual revert |
(Added that when Prone duration reduces to 1, it cannot be increased back to 2 before the condition ends) |
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* If the affected creature can spend movement speed, then it will do so and stand up. | * If the affected creature can spend movement speed, then it will do so and stand up. | ||
* If it can't, it will remain prone and skip its turn. In this case, at the start of the following turn, the Prone duration will run out and the creature will stand up for free. | * If it can't, it will remain prone and skip its turn. In this case, at the start of the following turn, the Prone duration will run out and the creature will stand up for free. | ||
* If creature's Prone duration has been reduced to 1 from 2, it cannot be increased back to 2 before the Prone has ended, which usually means not until the next turn. If, instead, a creature originally was applied only 1 turn of Prone, then a separate Prone condition with duration 2 can be applied. | |||
The following sources have a duration of 2 turns: | The following sources have a duration of 2 turns: | ||
{{#cargo_query: tables = condition_sources | {{#cargo_query: tables = condition_sources |