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Escape the Nautiloid: Difference between revisions

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In the center of {{CharLink|Shadowheart|Shadowheart's}} room are two unconscious victims of the Mind Flyers, a [[Sacrificed Cultist (High Elf)|High Elf]] and [[Sacrificed Cultist (Human)|Human]]. The control panel adjacent to them has three sigils and buttons. The left panel is "Unleash", the middle is "Aggression", and the right is "Annihilate". "Unleash" causes psionic energy to radiate from the cultists while "Aggression" causes them to become hostile, initiating combat. "Annihilate" will kill both instantly. Selecting "Aggression" and defeating both enemies will reward 10 XP.
In the center of {{CharLink|Shadowheart|Shadowheart's}} room are two unconscious victims of the Mind Flyers, a [[Sacrificed Cultist (High Elf)|High Elf]] and [[Sacrificed Cultist (Human)|Human]]. The control panel adjacent to them has three sigils and buttons. The left panel is "Unleash", the middle is "Aggression", and the right is "Annihilate". "Unleash" causes psionic energy to radiate from the cultists while "Aggression" causes them to become hostile, initiating combat. "Annihilate" will kill both instantly. Selecting "Aggression" and defeating both enemies will reward 10 XP.


Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, the party must head east to the [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] to obtain an {{SmRarityItem|Eldritch Rune}} from a corpse on the far east side at {{coords|62|-355}}. After opening the pod, the party can recruit Shadowheart or ignore her.
Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, the party must head east to the [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] to obtain an {{SmRarityItem|Eldritch Rune}} from a corpse on the far east side {{coords|62|-355}}. After opening the pod, the party can recruit Shadowheart or ignore her.


If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel (or Losiir, if he is present). If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue.
If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel (or Losiir, if he is present). If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue.


The locked {{SmRarityItem|Elaborate Reliquary}} at {{coords|7|-361}} can be opened with a {{SmRarityItem|Gold Key}} carried by the dead thrall at {{coords|31|-355}}. Alternatively, the Reliquary can be opened with a [[Sleight of Hand]] Check. If the party is attempting to retrieve the {{SmRarityItem|Everburn Blade}} in the next room without defeating its wielder (described in the next section), it is mandatory that at least one party member has prepared {{SAI|Command}}. Enemy reinforcements can be blocked from entering the room by placing several Cartilaginous Chests in the hallway right before entering the Helm near {{coords|-12|-389}}.
The locked {{SmRarityItem|Elaborate Reliquary}} {{coords|7|-361}} can be opened with a {{SmRarityItem|Gold Key}} carried by the dead thrall {{coords|31|-355}}. Alternatively, the Reliquary can be opened with a [[Sleight of Hand]] Check. If the party is attempting to retrieve the {{SmRarityItem|Everburn Blade}} in the next room without defeating its wielder (described in the next section), it is mandatory that at least one party member has prepared {{SAI|Command}}. Enemy reinforcements can be blocked from entering the room by placing several Cartilaginous Chests in the hallway right before entering the Helm near {{coords|-12|-389}}.


=== The Helm ===
=== The Helm ===
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