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Escape the Nautiloid: Difference between revisions

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The game begins in the [[Nautiloid#Nursery|Nursery]], where the player character breaks free from a [[Mind Flayer Pod]]. Empty Mind Flayer pods are scattered throughout the room, indicating that there might be other survivors.
The game begins in the [[Nautiloid#Nursery|Nursery]], where the player character breaks free from a [[Mind Flayer Pod]]. Empty Mind Flayer pods are scattered throughout the room, indicating that there might be other survivors.


A Mind Flayer "nursery" i.e. a pool filled with larvae can be found in the center of the room. Passing a {{Ability check|Investigation|10}} will reveal that the casing is fragile. If touching the pool, it explodes and causes damage. Health can be restored at the [[Restoration]] device on the western side of the room {{coords|33|-428}}.
A Mind Flayer "nursery" i.e. a pool filled with larvae can be found in the center of the room. Passing a {{Ability check|Investigation|10}} will reveal that the casing is fragile. If touching the pool, it explodes and causes damage. Health can be restored at the [[Restoration]] device on the western side of the room at {{coords|33|-428}}.


South of the nursery, the body of a Mind Flayer can be looted for a random [[Valuables#Gemstones|gem]] {{coords|43|-429}}.
South of the nursery, the body of a Mind Flayer can be looted for a random [[Valuables#Gemstones|gem]] at {{coords|43|-429}}.


Farther south of the Mind Flayer, a raised path leads to a {{SmRarityItem|Cartilaginous Chest}} containing random loot {{coords|-43|-440}}.
Farther south of the Mind Flayer, a raised path leads to a {{SmRarityItem|Cartilaginous Chest}} containing random loot at {{coords|-43|-440}}.


Toward the eastern side of the room, another raised path leads to an elevated area, which curves along the northwest side of the room. An {{SmRarityItem|Onyx}} and {{SmRarityItem|Rune Slate}} can be found on a table {{coords|50|-408}}. Interacting with the slate confers visions of the Nautiloid traveling through the Planes.
Toward the eastern side of the room, another raised path leads to an elevated area, which curves along the northwest side of the room. An {{SmRarityItem|Onyx}} and {{SmRarityItem|Rune Slate}} can be found on a table at {{coords|50|-408}}. Interacting with the slate confers visions of the Nautiloid traveling through the Planes.


Past this table, another Cartilaginous Chest with loot can be found at {{coords|36|-409}}.
Past this table, another Cartilaginous Chest with loot can be found at {{coords|36|-409}}.


To advance to the next room, enter through the door next to the restoration device on the western side of the room {{coords|24|-423}}.
To advance to the next room, enter through the door next to the restoration device on the western side of the room at {{coords|24|-423}}.


=== Surgery Room ===
=== Surgery Room ===
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As Lae'zel jumps from a ledge to attack, a telepathic connection between her and the player character causes her to realise that the player character is not under mind control. She insists on taking control of the Nautiloid at the [[Nautiloid#Helm|Helm]]. To reach the Helm, the party needs to defeat three [[Lesser Imp]]s.  
As Lae'zel jumps from a ledge to attack, a telepathic connection between her and the player character causes her to realise that the player character is not under mind control. She insists on taking control of the Nautiloid at the [[Nautiloid#Helm|Helm]]. To reach the Helm, the party needs to defeat three [[Lesser Imp]]s.  


There is a health restoring device at the northern side of the room {{coords|-39|-376}}. To reach the next room, the party must continue north by climbing the arterial meshes.
There is a health restoring device at the northern side of the room at {{coords|-39|-376}}. To reach the next room, the party must continue north by climbing the arterial meshes.


=== Meeting Shadowheart ===
=== Meeting Shadowheart ===
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In the center of {{CharLink|Shadowheart|Shadowheart's}} room are two unconscious victims of the Mind Flyers, a [[Sacrificed Cultist (High Elf)|High Elf]] and [[Sacrificed Cultist (Human)|Human]]. The control panel adjacent to them has three sigils and buttons. The left panel is "Unleash", the middle is "Aggression", and the right is "Annihilate". "Unleash" causes psionic energy to radiate from the cultists while "Aggression" causes them to become hostile, initiating combat. "Annihilate" will kill both instantly. Selecting "Aggression" and defeating both enemies will reward 10 XP.
In the center of {{CharLink|Shadowheart|Shadowheart's}} room are two unconscious victims of the Mind Flyers, a [[Sacrificed Cultist (High Elf)|High Elf]] and [[Sacrificed Cultist (Human)|Human]]. The control panel adjacent to them has three sigils and buttons. The left panel is "Unleash", the middle is "Aggression", and the right is "Annihilate". "Unleash" causes psionic energy to radiate from the cultists while "Aggression" causes them to become hostile, initiating combat. "Annihilate" will kill both instantly. Selecting "Aggression" and defeating both enemies will reward 10 XP.


Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, the party must head east to the [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] to obtain an {{SmRarityItem|Eldritch Rune}} from a corpse on the far east side {{coords|62|-355}}. After opening the pod, the party can recruit Shadowheart or ignore her.
Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, the party must head east to the [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] to obtain an {{SmRarityItem|Eldritch Rune}} from a corpse on the far east side at {{coords|62|-355}}. After opening the pod, the party can recruit Shadowheart or ignore her.


If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel (or Losiir, if he is present). If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue.
If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel (or Losiir, if he is present). If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue.


The locked {{SmRarityItem|Elaborate Reliquary}} {{coords|7|-361}} can be opened with a {{SmRarityItem|Gold Key}} carried by the dead thrall {{coords|31|-355}}. Alternatively, the Reliquary can be opened with a [[Sleight of Hand]] Check. If the party is attempting to retrieve the {{SmRarityItem|Everburn Blade}} in the next room without defeating its wielder (described in the next section), it is mandatory that at least one party member has prepared {{SAI|Command}}. Enemy reinforcements can be blocked from entering the room by placing several Cartilaginous Chests in the hallway right before entering the Helm near {{coords|-12|-389}}.
The locked {{SmRarityItem|Elaborate Reliquary}} at {{coords|7|-361}} can be opened with a {{SmRarityItem|Gold Key}} carried by the dead thrall at {{coords|31|-355}}. Alternatively, the Reliquary can be opened with a [[Sleight of Hand]] Check. If the party is attempting to retrieve the {{SmRarityItem|Everburn Blade}} in the next room without defeating its wielder (described in the next section), it is mandatory that at least one party member has prepared {{SAI|Command}}. Enemy reinforcements can be blocked from entering the room by placing several Cartilaginous Chests in the hallway right before entering the Helm near {{coords|-12|-389}}.


=== The Helm ===
=== The Helm ===
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