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Belub: Difference between revisions
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{{PageSeo | |||
| description = Acolyte Belub is a duergar Acolyte of the Absolute in Act Two. He can be found in Moonrise Towers, watching over a group of new recruits for the Cult of the Absolute. | |||
| image = Belub.png | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Acolyte Belub | | name = Acolyte Belub | ||
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| t hp = 35 | | t hp = 35 | ||
}} | }} | ||
'''Acolyte Belub''' is | '''Acolyte Belub''' is a [[duergar]] [[Acolyte of the Absolute]] in [[Act Two]]. He can be found in [[Moonrise Towers]], watching over a group of new recruits for the [[Cult of the Absolute]]. | ||
{{DiQ|Each pack of 'recruits' they bring in is worse than the last.|Belub|, about the pilgrims.}} | {{DiQ|Each pack of 'recruits' they bring in is worse than the last.|Belub|, about the pilgrims.}} | ||
== Involvement == | == Involvement == | ||
Belub can be first encountered in [[Moonrise Towers]]' main hall, | Belub can be first encountered in [[Moonrise Towers]]' main hall, observing a group of new [[Absolute|Absolutist]] pilgrims. He shows contempt for the pilgrims, and remarks on their lack of skills and usefulness. The party can then either convince Belub to keep the pilgrims, or tell him to get rid of them. | ||
* {{Dialogue option|They have potential. Great warriors have grown from less.|roll=Persuasion|dc=14}} | * {{Dialogue option|They have potential. Great warriors have grown from less.|roll=Persuasion|dc=14}} |