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Belub

“Each pack of 'recruits' they bring in is worse than the last.„
Involvement[edit | edit source]
Act Two[edit | edit source]
Belub can be first encountered in Moonrise Towers' main hall, observing a group of new Absolutist pilgrims, consisting of Farimorn, Iong, Nalira, Taima, and Sul. He shows contempt for the pilgrims, and remarks on their lack of skills and usefulness. The party can convince Belub to keep the pilgrims, or tell him to get rid of them.
- [PERSUASION] They have potential. Great warriors have grown from less. (DC 14)
- Its not our place to question the Absolute's will.
- Then get rid of them. The undeserving should be purged.
The first two options causes Belub to send them to the war camp west of Reithwin, where the pilgrims disappear. Telling Belub to get rid of the pilgrims eventually results in their death.
Defending Moonrise Towers[edit | edit source]
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Belub is part of the remaining forces defending Moonrise Towers. Belub can be found on the rafters above the ground floor's main hall.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
Arrow of Ice (if unused)
Leather Armour
Light Crossbow