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==Involvement==
==Involvement==
{{Main|Save Hope}}
{{Main|Save Hope}}
Upon the party's arrival in the [[House of Hope]], Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. She tells the party she can be saved with the {{SmRarityItem|Orphic Hammer}}, found in the Archive. If the party agrees, she will summon {{SmRarityItem|Debtor's Attire}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope.
Upon the party's arrival in the [[House of Hope]], Hope used a projection to greet them and offers to help them to enter undetected as long as she is freed her from her prison later. She tells the party she can be saved with the {{SmRarityItem|Orphic Hammer}}. The hammer is given to the party by {{Raphael}}, if they agreed to his deal; or it can be found in the Archive.  


Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the {{CharLink|Archivist}}. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of [[Zariel]].
If the party did not agree to Raphael's deal and obtained the {{SmRarityItem|Orphic Hammer}}, then they must first steal the hammer before they can rescue Hope.  


If the party did not agree to Raphael's deal and obtain the {{SmRarityItem|Orphic Hammer}}, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 [[Vengeful Imp]]s and 2 [[Spectator]]s. The party must use Orphic Hammer to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion.
If agreeing to free Hope, she summons {{SmRarityItem|Debtor's Attire|Debtor's Attires}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope.


As the party and Hope return to the portal to the [[Devil's Fee]], they will come face to face with Raphael, who is especially angered by Hope's escape attempt.  
Hope's projection appears several more times while the party explores the House. She attempts to give the party advice and if passing various dialogue checks, the party can learn more information from her. Hope appears outside the Chamber of Egress to tell the party they are on the wrong side of the building, and outside the Archive to warn them about the {{CharLink|Archivist}}. If passing the dialogue check here, Hope informs them, that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of [[Zariel]].


If the party successfully defeats Raphael without Hope dying, then she will reward the party with the {{SmRarityItem|Gloves of Soul Catching}}.
Eventually the party will find Hope in the prison guarded by five [[Vengeful Imp]]s and two [[Spectator]]s. The party must use Orphic Hammer to break the two red crystals keeping her trapped, and after doing this, then Hope joins them as an [[Attached Follower]].
 
As the party and Hope return to the portal to the [[Devil's Fee]], they will come face to face with Raphael, who is especially angered by Hope's escape attempt and will attack the party.
 
If the party defeats Raphael without Hope dying, then she rewards the party with the {{SmRarityItem|Gloves of Soul Catching}}.


== Combat ==
== Combat ==
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