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==Involvement== | ==Involvement== | ||
{{Main|Save Hope}} | {{Main|Save Hope}} | ||
Upon the party's arrival in the [[House of Hope]], Hope uses a projection to greet them and offers to help them to enter undetected as long as she is freed her from her prison later. She tells the party she can be saved with the {{SmRarityItem|Orphic Hammer}}. The hammer is given to the party by {{CharLink|Raphael}} if they agreed to his deal; otherwise, it can be found in the Archive. If the party did not agree to Raphael's deal, then they must first steal the hammer before they can rescue Hope | Upon the party's arrival in the [[House of Hope]], Hope uses a projection to greet them and offers to help them to enter undetected as long as she is freed her from her prison later. She tells the party she can be saved with the {{SmRarityItem|Orphic Hammer}}. The hammer is given to the party by {{CharLink|Raphael}} if they agreed to his deal; otherwise, it can be found in the Archive. If the party did not agree to Raphael's deal, then they must first steal the hammer before they can rescue Hope. | ||
If agreeing to free Hope, she summons {{SmRarityItem|Debtor's Attire|Debtor's Attires}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest {{Quest|Save Hope}}. | If agreeing to free Hope, she summons {{SmRarityItem|Debtor's Attire|Debtor's Attires}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest {{Quest|Save Hope}}. |