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Investigate Kagha: Difference between revisions

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The party can try to convince Kagha to repent and break her alliance with the Shadow Druids ahead of the fight, turning her into an ally in the upcoming confrontation. To do so, they must first pass a {{Ability Check|Persuasion|15}} (10 for a Druid) to stop her from immediately jumping into action.   
The party can try to convince Kagha to repent and break her alliance with the Shadow Druids ahead of the fight, turning her into an ally in the upcoming confrontation. To do so, they must first pass a {{Ability Check|Persuasion|15}} (10 for a Druid) to stop her from immediately jumping into action.   


After that the party must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the party has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a {{Ability Check|History|5}} (Automatic success for a Druid) to convince Kagha. Some races (i.e. Wood-Elves) or classes (i.e. Rangers) get an auto-success option.   
After that the party must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the party has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a {{Ability Check|History|5}} (Automatic success for a Druid) to convince Kagha. Some races (e.g. Wood Elves) or classes (e.g. Rangers) get an auto-success option.   


Alternatively, if the party uses the {{SAI|Detect Thoughts}} spell at the start (instead of the [[Persuasion]] check), they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.  
Alternatively, if the party uses the {{SAI|Detect Thoughts}} spell at the start (instead of the [[Persuasion]] check), they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.  
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