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[[File:Investigate Kagha Quest.jpg|thumb|{{noexcerpt|A conspiracy is afoot in the Grove.}}]]
[[File:Investigate Kagha Quest.jpg|thumb|{{noexcerpt|A conspiracy is afoot in the Grove.}}]]


'''Investigate Kagha''' is a [[quest|sub-quest]] of the [[Emerald Grove|Emerald Grove's]] main quest; {{Quest|Save the Refugees}}. It can be initiated by reading [[The Rite of Thorns]], found in the Emerald Grove, or finding another clue hinting towards {{CharLink|Kagha|Kagha's}} scheme.
'''Investigate Kagha''' is a [[quest|sub-quest]] of the [[Emerald Grove|Emerald Grove's]] main quest, {{Quest|Save the Refugees}}. It can be initiated by reading [[The Rite of Thorns]], found in the Emerald Grove, or finding another clue hinting towards {{CharLink|Kagha|Kagha's}} scheme.


==Objectives==
== Objectives ==
''Objectives and journal entries may vary pending story decisions and outcomes.''
''Objectives and journal entries may vary pending story decisions and outcomes.''
{{Quest objective|Search the Emerald Grove.|
{{Quest objective|Search the Emerald Grove.|
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== Walkthrough ==
== Walkthrough ==
[[File:Kagha Chest.jpg|thumb|Location of Kagha's chest. ]]
[[File:Kagha Chest.jpg|thumb|Location of Kagha's chest. ]]
This is multi-staged quest that can have several different outcomes, though it roughly follows the same path. Upon receiving this quest, the party is implored to search the Druid Grove to investigate Kagha.
This multi-staged quest can have several different outcomes, though it roughly follows the same path. Upon receiving this quest, the party is implored to search the Emerald Grove to investigate Kagha.


=== The first clue ===
=== The first clue ===
The vital clue required to progress this quest lies in the {{SmRarityItem|Half-Torn Note}} within Kagha's chest ({{Coords|-484|-7}}, in the [[Druid Grove#Emerald Grove|Emerald Grove]]. Interacting with the chest is considered a crime, meaning the party must engage with it while out of sight if they wish to avoid attitude lost. This is fairly easy to do, especially by hiding and entering turn-based mode, as the chest is tucked away in a dark corner behind a bookcase. The chest is locked and requires a {{Ability check|Sleight of Hand|10}} to open. If the party is unable to pass the [[Skill Check]], they can alternatively destroy the chest.
The vital clue required to progress this quest lies in the {{SmRarityItem|Half-Torn Note}} in Kagha's chest at {{Coords|-484|-7}} in the [[Druid Grove#Emerald Grove|Emerald Grove]]. Interacting with the chest is considered a crime, meaning the party must engage with it while out of sight, if they wish to avoid attitude lost. This can be done by hiding and entering turn-based mode, as the chest is tucked away in a dark corner behind a bookcase. The chest is locked and requires a {{Ability check|Sleight of Hand|10}} to open. If the party cannot pass the [[Skill Check]], they can alternatively destroy the chest.


=== Following the clue ===
=== Following the clue ===
[[File:Wooden Crevice.jpg|thumb|The wooden crevice containing the Letter to Kagha. ]]
[[File:Wooden Crevice.jpg|thumb|The wooden crevice containing the Letter to Kagha.]]
Reading the note reveals that Kagha has been corresponding with someone named {{CharLink|Olodan}}, who asked her to meet alone at the "swamp". The swamp that the note is referring to is located in the [[Putrid Bog]] {{Coords|97|224}}, in the southern part of the Overworld map.  
Reading the note reveals that Kagha is corresponding with someone named {{CharLink|Olodan}}, who asked her to meet alone at the "swamp". The "swamp" is located in the [[Putrid Bog]] at {{Coords|97|224}}, in the southern part of the Overworld map.


The swamp is guarded by 2 [[Wood Woad|Wood Woads]] and 4 [[Ancient Mud Mephit|Ancient Mud Mephits]] who will be hostile on sight. The Wood Woads have the ability to regenerate 10 [[Hit Points]] per turn, but are vulnerable to fire damage which also breaks their regeneration. The Ancient Mud Mephits are fragile, but will endlessly summon [[Young Mud Mephit|Young Mud Mephits]] until they are dealt with. Furthermore mud and tangling weeds predominate on the battlefield, making mobility challenging. On higher difficulty levels, achieving [[Initiative#Surprised|Surprise]] with e.g. Invisibility can help buy enough time to whittle the enemies down before they can respond.
The swamp is guarded by 2 [[Wood Woad|wood woads]] and 4 [[Ancient Mud Mephit|ancient mud mephits]] who are hostile on sight. The wood woads can regenerate 10 [[Hit Points]] per turn, but are vulnerable to fire damage which breaks their regeneration. The ancient mud mephits are fragile, but will endlessly summon [[Young Mud Mephit|young mud mephits]] until they are killed. Furthermore, mud and tangling weeds predominate the battlefield, creating [[Difficult Terrain]]. On higher difficulty levels, achieving [[Initiative#Surprised|Surprise]] with invisibility or other means can buy enough time to whittle away the enemies before they respond.


Once the enemies have been taken care of, a success on a {{Ability check|Perception|5}} at the large tree at the center of the island {{Coords|86|220}} will reveal an interactable wooden crevice on the south-west side of it that hides the {{SmRarityItem|Letter to Kagha}}.  
Once the enemies are defeated, a successful {{Ability check|Perception|5}} at the large tree in the center of the island at {{Coords|86|220}} reveals a wooden crevice that hides a {{SmRarityItem|Letter to Kagha}}. The letter reveals that Kagha has been scheming with the shadow druids to take over the Emerald Grove and install herself as First Druid.


Reading it reveals that Kagha has been scheming with the Shadow Druids to take over the Emerald Grove and install herself as the First Druid.
=== Confronting the shadow druids ===
 
With Kagha's secret revealed, all that is required to finish this quest is to confront her. Confronting Kagha forces the shadow druids {{CharLink|Olodan}}, {{CharLink|Wren}}, and {{CharLink|Pinta}} — who were {{SAI|Wild Shape|Wild Shaped}} as rats — to reveal themselves.
=== Confronting the Shadow Druids ===
With Kagha's secret now revealed, all that is required to finish this quest is to confront her back at the Druid Grove. Confronting Kagha forces the Shadow Druids {{CharLink|Olodan}}, {{CharLink|Wren}}, and {{CharLink|Pinta}}—who have been hiding in the Grove by wildshaping themselves into Rats—to reveal themselves.  
[[File:Plaques.jpg|alt=Picture showcasing two plaques hanging on pillars.|thumb|The Wild and Wellspring plaques in the Emerald Grove.]]
[[File:Plaques.jpg|alt=Picture showcasing two plaques hanging on pillars.|thumb|The Wild and Wellspring plaques in the Emerald Grove.]]
The party can try to convince Kagha to repent and break her alliance with the Shadow Druids ahead of the fight, turning her into an ally in the upcoming confrontation. To do so, they must first pass a {{Ability Check|Persuasion|15}} (10 for a Druid) to stop her from immediately jumping into action.
The party can try to persuade Kagha to repent and break her alliance with the shadow druids before the fight, turning her into an ally in the upcoming confrontation. To do so, they must pass a {{Ability Check|Persuasion|15}} (10 for a druid) to stop her from immediately entering combat.


After that the party must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the party has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a {{Ability Check|History|5}} (Automatic success for a Druid) to convince Kagha. Some races (e.g. Wood Elves) or classes (e.g. Rangers) get an auto-success option.
The party must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the party read the plaques in the Emerald Grove and learned of the Grove's history, they have an additional option to succeed on a {{Ability Check|History|5}} (Automatic success for a druid) to convince Kagha. Some races (e.g. wood elves) or classes (e.g. rangers) have an auto-success option.


Alternatively, if the party uses the {{SAI|Detect Thoughts}} spell at the start (instead of the [[Persuasion]] check), they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.  
Alternatively, if the party use {{SAI|Detect Thoughts}} at the start instead of the [[Persuasion]] check, they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.


After that, a fight breaks out against the three Shadow Druids, with Kagha either joining them or the party depending on the dialogue choices. The other occupants of the Druid Grove, such as Rath and Silver also join the party against the Shadow Druids.  
After that, a fight breaks out against the three shadow druids, with Kagha either joining them or the party depending on the dialogue choices. The other occupants of the Emerald Grove, such as Rath and Silver, also join the party against the shadow druids.


After the battle, if Kagha is spared and the player character is a [[Druid]], she bestows upon them the title of Faithwarden and award them with the staff, {{SmRarityItem|Pale Oak}}. If Kagha perished during the battle, the party can loot the magical amulet {{SmRarityItem|Broodmother's Revenge}} off her body.
After the battle, if Kagha survives and the player character is a [[Druid|druid]], she bestows upon them the title of Faithwarden and awards them with the staff, {{SmRarityItem|Pale Oak}}. If Kagha perished during the battle, the party can loot the magical amulet {{SmRarityItem|Broodmother's Revenge}} off her body.


== Quest rewards ==
== Quest rewards ==
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== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* The letter to Kagha in the [[Putrid Bog]] is there even if the party hasn't started this quest. With meta knowledge or simple thorough exploration of the Sunlit Wetlands, it's possible to "skip ahead" by finding it unprompted. The quest starts and the party is told to confront Kagha.
* The letter to Kagha in the [[Putrid Bog]] is there even if the party haven't started this quest. With meta knowledge or thorough exploration of the Sunlit Wetlands, it is possible to "skip ahead" by finding it unprompted. The quest begins and the party can confront Kagha.
* The fight with the shadow druids can be avoided but may cause a bug: If shooting one of the rats just before the final conversation with Kagha, the rats will run away, the conversation with the shadow druids will still occur, but when it is finished and if Kagha is convinced to help the party in the fight, there will be no fight. However the bug is that the quest will remain in the journal and the party won't get Pale Oak if they were otherwise eligible for it.
* The fight with the shadow druids can be avoided but may cause a bug. If shooting one of the rats just before the final conversation with Kagha, the rats will run away. The conversation with the shadow druids still occur, but when it is finished and if Kagha is convinced to aid the party in the fight, there will be no fight. However, the quest remains in the journal and the party cannot obtain Pale Oak if they were otherwise eligible for it.
* If the goblin leaders are killed or knocked out before Kagha is confronted, the quest will be resolved automatically without the party needing to return to Halsin as the quest log describes. Zevlor will not reward the party, the shadow druids will leave and no further interaction besides Kagha will be available.
* If the goblin leaders are killed or knocked out before the party confront Kagha, the quest resolves automatically without the party needing to return to Halsin as the quest log describes. Zevlor will not reward the party. The shadow druids will leave and no further interaction besides Kagha is available.
{{noteend}}
{{noteend}}


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