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→Ethel's teahouse: copyedit
HiddenDragon (talk | contribs) (→Ethel's teahouse: Added dialogue options) |
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=== Ethel's teahouse === | === Ethel's teahouse === | ||
Auntie Ethel's house is at {{Coords|-47|266}} in the southwestern area of the Sunlit Wetlands/Putrid Bog. She greets the party and, regardless of if she was told or not, states she's well aware of the tadpole in their heads. In the teahouse, Auntie Ethel | Auntie Ethel's house is at {{Coords|-47|266}} in the southwestern area of the Sunlit Wetlands/Putrid Bog. She greets the party and, regardless of if she was told or not, states she's well aware of the tadpole in their heads. In the teahouse, Auntie Ethel berates a young woman for not finishing her pie, who is revealed to be {{CharLink|Mayrina}}. If Ethel is not yet hostile, the party can initiate {{Quest|Get Help from Auntie Ethel}}. Regardless of the conversation choices, Ethel transports Mayrina further into her lair, done with her complaints about being full. | ||
<!-- I tried this, and Mayrina simply returned when she couldn't find the thief. I'm guessing it was a bug that got fixed. | <!-- I tried this, and Mayrina simply returned when she couldn't find the thief. I'm guessing it was a bug that got fixed. | ||
It is possible to rescue Mayrina by stealing the locket from her while she is sitting at the table. She then claims, that Auntie Ethel stole it and runs off. She waits close to the mushroom circle in the South-East of the Wetlands. | It is possible to rescue Mayrina by stealing the locket from her while she is sitting at the table. She then claims, that Auntie Ethel stole it and runs off. She waits close to the mushroom circle in the South-East of the Wetlands. | ||
--> | --> | ||
Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The party can pursue her through the [[Overgrown Tunnel]]. If Ethel | Most actions after this point lead to Ethel revealing her true form and retreating into her hearth. The party can pursue her through the [[Overgrown Tunnel]]. If Ethel is not yet hostile, moving close to the hearth causes an automatic Investigation check. On success, an illusory passage is revealed, which the party can walk through to proceed into the tunnels. If the illusion has not yet been broken, entering the tunnel will cause the Sunlit Wetlands to reveal its true form as the Putrid Bog. While pursuing Ethel through her lair, the party cannot return to camp but is able to short rest. | ||
[[File:Overgrown Tunnel Door Quest.jpg|thumb|The overgrown tunnel's door is a former victim of Ethel's.]] | [[File:Overgrown Tunnel Door Quest.jpg|thumb|The overgrown tunnel's door is a former victim of Ethel's.]] | ||
If Ethel | If Ethel is not yet hostile, she appears within the first part of the tunnel to warn the party away. Regardless of the response, she disappears. The first hurdle is a door of vines. Attempting to open the door causes it to telepathically share its story with the party to warn them from proceeding further. | ||
An Arcana check reveals that the door is an illusion and can simply be walked through. Otherwise, persuading the door causes it to share its secrets: | An Arcana check reveals that the door is an illusion and can simply be walked through. Otherwise, persuading the door causes it to share its secrets: | ||
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* {{Dialogue option|Open. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | * {{Dialogue option|Open. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | ||
Through the door are four servants of Ethel's | Through the door are four servants of Ethel's: {{CharLink|Mask of Regret (Overgrown Tunnel)|Mask of Regret}}, {{CharLink|Mask of Servitude (Overgrown Tunnel)|Mask of Servitude}}, {{CharLink|Mask of Terror (Overgrown Tunnel)|Mask of Terror}}, and {{CharLink|Mask of Vengeance (Overgrown Tunnel)|Mask of Vengeance}}. They become hostile upon detecting the party. They cannot be spared except by avoiding them entirely before defeating Ethel - non-lethal attacks result in them never becoming conscious again. | ||
On the table next to the door are {{SmRarityItem|Whispering Mask|Whispering Masks}}. If a party member wears it, they must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. Only one party member needs to successfully wear a mask to let the full party pass through the door. The masks also prevent the hag servants from becoming hostile, but only towards the masked character(s). Any others need to sneak past to avoid confrontation. | On the table next to the door are {{SmRarityItem|Whispering Mask|Whispering Masks}}. If a party member wears it, they must make a {{SavingThrow|WIS}} every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel) and will attack the party; if all party members equip the mask, the Game Over screen appears. The negative effects of this mask can be prevented by casting {{SAI|Protection from Evil and Good}} before equipping the mask. Only one party member needs to successfully wear a mask to let the full party pass through the door. The masks also prevent the hag servants from becoming hostile, but only towards the masked character(s). Any others need to sneak past to avoid confrontation. | ||
Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. The vents can be covered with any item - including the Whispering Masks on the table. Another option is to simply jump over the fumes | Past the Hag Servants is a waterfall and a winding path filled with noxious fumes and explosive traps. The vents can be covered with any item - including the Whispering Masks on the table. Another option is to simply jump over the fumes. {{SAI|Enhance Leap}} and {{SAI|Feather Fall}} are immensely helpful. Once the party reaches the bottom of the path, they'll see Mayrina in a cage, and Ethel. However, it is possible to avoid the fight by staying on the path to the right. The party can enter the last chamber and even leave via the Mushroom Circle (and take a Long Rest outside). After that the party can return, and run up to the cage to trigger the fight with Ethel. | ||
=== Facing Ethel === | === Facing Ethel === |