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{{notebegin}}
* Mayrina's brothers can technically be saved by knocking them out with non-lethal attacks. However, this is somewhat glitchy and part of the dialogue states that the brothers are dead.
* Mayrina's brothers can technically be saved by knocking them out with non-lethal attacks. However, this is somewhat glitchy and part of the dialogue states that the brothers are dead.
* Using non-lethal damage on the Hag's Pawns will knock them out in order to save one of them. Returning to them after Ethel is dead and they've regained consciousness will reveal that {{CharLink|Mask of Regret (Overgrown Tunnel)}} has regained her sanity even though the others have not. She can later show up as part of [[Help the Hag Survivors]] in [[Act 3]].
* Using non-lethal damage on the Hag's Pawns will knock them out in order to save one of them. Returning to them after Ethel is dead and they have regained consciousness will reveal that {{CharLink|Mask of Regret (Overgrown Tunnel)|Mask of Regret}} has regained her sanity even though the others have not. She can later appear as part of {{Quest|Help the Hag Survivors}} in [[Act Three]].
* Using non-lethal damage on the Hag will not trigger her surrender cutscene, and will instead knock her out, ending the fight.
* Using non-lethal damage on the Hag will not trigger her surrender cutscene and will instead knock her out, ending the fight.
* Using the wand Bitter Divorce to resurrect Connor will cause the Oath of the Ancients Paladin to become an Oath Breaker.
* Using the wand Bitter Divorce to resurrect Connor will cause the Oath of the Ancients Paladin to become an Oath Breaker.
* When the fight with the Hag begins, Auntie Ethel will summon the masked pawn enemies if they weren't previously killed or knocked unconscious.
* When the fight with the Hag begins, Auntie Ethel will summon the masked pawn enemies if they were not previously killed or knocked unconscious.
* It is possible to spawn the Hag without entering combat immediately by {{SAI|Fly|flying}} or {{SAI|Misty Step|teleporting}} to the orb, using the orb to lower the cage and releasing Mayrina, and then talking to Mayrina to make the Hag spawn. The party can hide and sneak down the right path and when they get close to the orb jump to it to avoid alerting Ethel as well. Ethels red cone of sight can be seen whilst hiding even when she herself is invisible; all hiding or invisible creatures in the game have red cones of sight making it very easy to determine their location. {{noteend}}
* It is possible to spawn the Hag without entering combat immediately by {{SAI|Fly|flying}} or {{SAI|Misty Step|teleporting}} to the orb, using the orb to lower the cage and releasing Mayrina, and then talking to Mayrina to make the Hag spawn. The party can hide and sneak down the right path and when they get close to the orb jump to it to avoid alerting Ethel as well. Ethel's red cone of sight can be seen whilst hiding even when she herself is invisible; all hiding or invisible creatures in the game have red cones of sight making it very easy to determine their location.
{{noteend}}
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
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