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Investigate Kagha: Difference between revisions

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Once the enemies are defeated, a successful {{Ability check|Perception|5}} at the large tree in the center of the island at {{Coords|86|220}} reveals a wooden crevice that hides a {{SmRarityItem|Letter to Kagha}}. The letter reveals that Kagha has been scheming with the shadow druids to take over the Emerald Grove and install herself as First Druid.
Once the enemies are defeated, a successful {{Ability check|Perception|5}} at the large tree in the center of the island at {{Coords|86|220}} reveals a wooden crevice that hides a {{SmRarityItem|Letter to Kagha}}. The letter reveals that Kagha has been scheming with the shadow druids to take over the Emerald Grove and install herself as First Druid.


=== Confronting the shadow druids ===
=== Confronting the Shadow Druids ===
With Kagha's secret revealed, all that is required to finish this quest is to confront her. Confronting Kagha forces the shadow druids {{CharLink|Olodan}}, {{CharLink|Wren}}, and {{CharLink|Pinta}} — who were {{SAI|Wild Shape|Wild Shaped}} as rats — to reveal themselves.
With Kagha's secret revealed, all that is required to finish this quest is to confront her. Confronting Kagha forces the Shadow Druids {{CharLink|Olodan}}, {{CharLink|Wren}}, and {{CharLink|Pinta}} — who were {{SAI|Wild Shape|Wild Shaped}} as rats — to reveal themselves.
[[File:Plaques.jpg|alt=Picture showcasing two plaques hanging on pillars.|thumb|The Wild and Wellspring plaques in the Emerald Grove.]]
[[File:Plaques.jpg|alt=Picture showcasing two plaques hanging on pillars.|thumb|The Wild and Wellspring plaques in the Emerald Grove.]]
The party can try to persuade Kagha to repent and break her alliance with the shadow druids before the fight, turning her into an ally in the upcoming confrontation. To do so, they must pass a {{Ability Check|Persuasion|15}} (10 for a druid) to stop her from immediately entering combat.
The party can try to persuade Kagha to repent and break her alliance with the shadow druids before the fight, turning her into an ally in the upcoming confrontation. To do so, they must pass a {{Ability Check|Persuasion|15}} (10 for a druid) to stop her from immediately entering combat.
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The party must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the party read the plaques in the Emerald Grove and learned of the Grove's history, they have an additional option to succeed on a {{Ability Check|History|5}} (Automatic success for a druid) to convince Kagha. Some races (e.g. wood elves) or classes (e.g. rangers) have an auto-success option.
The party must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the party read the plaques in the Emerald Grove and learned of the Grove's history, they have an additional option to succeed on a {{Ability Check|History|5}} (Automatic success for a druid) to convince Kagha. Some races (e.g. wood elves) or classes (e.g. rangers) have an auto-success option.


Alternatively, if the party use {{SAI|Detect Thoughts}} at the start instead of the [[Persuasion]] check, they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.
Alternatively, if the party use {{SAI|Detect Thoughts}} at the start instead of the {{Skill|Persuasion}} check, they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.


After that, a fight breaks out against the three shadow druids, with Kagha either joining them or the party depending on the dialogue choices. The other occupants of the Emerald Grove, such as Rath and Silver, also join the party against the shadow druids.
After that, a fight breaks out against the three shadow druids, with Kagha either joining them or the party depending on the dialogue choices. The other occupants of the Emerald Grove, such as Rath and Silver, also join the party against the shadow druids.
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