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* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin)
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin)
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Halsin|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Halsin|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
** OR, Playing as a {{Class|Druid}}, tell Naaber dogs understand the true meaning of life {{Approval|Halsin|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Halsin|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines.''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Halsin|+1}} ''(either option)''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
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** Solve the second riddle {{Approval|Halsin|+1}}-->
** Solve the second riddle {{Approval|Halsin|+1}}-->


'''[[Lower City]]'''
'''[[Lower City]]'''<br>
*<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together
 
* <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal
''At the [[Basilisk Gate Barracks]]:''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Halsin|+1}}
** OR Pretend to push him off his balance {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Halsin|+1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Halsin|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Halsin|+1}}
** OR Tell her to let it slide, just for once {{Approval|Halsin|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Halsin|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Halsin|+1}}
** Tell him you'll stay out of trouble {{Approval|Halsin|+1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Halsin|+1}}
** OR Say it's a cruel way of talking about her {{Approval|Halsin|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Halsin|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Halsin|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Halsin|+1}}
** Then call Liara a typical Fist who never listens {{Approval|Halsin|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Halsin|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Halsin|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Halsin|+1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Halsin|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Halsin|+1}}
* Ask Gannet about Vanra, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Halsin|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Halsin|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Halsin|+1}}
 
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Halsin|+1}}
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Halsin|+1}}
** OR Suggest to pay Lora off {{Approval|Halsin|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Halsin|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Halsin|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Halsin|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Halsin|+1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. {{Approval|Halsin|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Halsin|+1}}
** OR Say you don't like being used {{Approval|Halsin|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Halsin|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Halsin|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Halsin|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Halsin|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Halsin|+1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Halsin|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Halsin|+1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Halsin|+1}}
** OR Say you've probably mistaken her for someone else {{Approval|Halsin|+1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Halsin|+1}}
 
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Halsin|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Halsin|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Halsin|+1}}
** OR Tell her you ''hate'' dolls {{Approval|Halsin|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Halsin|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Halsin|+1}}
** OR Tell him to say if they don't want your help {{Approval|Halsin|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Halsin|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Halsin|+1}} ''(The option is not available for the Fighter characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Halsin|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Halsin|+1}}
* Offer Mayrina help with the hag {{Approval|Halsin|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
 
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Halsin|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Halsin|+1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Halsin|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Halsin|+1}}
 
* Talking to Adrielle, tell her that hags and their agents are liars and cheats {{Approval|Halsin|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Halsin|+2}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Halsin|+1}}
** OR Tell her to take time and celebrate {{Approval|Halsin|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Halsin|+1}}
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Halsin|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Halsin|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Halsin|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Halsin|+1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Halsin|+1}}
 
 
''At [[Crimson Draughts]]:''
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Halsin|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Halsin|+1}}
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell Allandra Grey you won't let her execute Redhammer {{Approval|Halsin|+1}}
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Halsin|+1}}
 
''At the [[Counting House]]:''
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Halsin|+1}}
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Halsin|+1}}
 
 
''At the [[Sorcerous Sundries]]:''
* Tell [[Aradin Beno|Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}}
* Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}}
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Halsin|+1}}
** Ask him gently to release your ''companion'' now {{Approval|Halsin|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
 
 
''At the [[Elfsong Tavern]]:''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Halsin|+1}}
** OR Ask for a kiss instead {{Approval|Halsin|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}}
** OR Say you missed her {{Approval|Halsin|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Halsin|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}}
 
 
* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Halsin|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Halsin|+1}}
** Joke about 'Wizard and shatter' {{Approval|Halsin|+1}}
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}}
* In the second round:
** Joke about 'Vampires' {{Approval|Halsin|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Halsin|+1}}
** Joke about 'Zombie reanimator' {{Approval|Halsin|+1}}
** Intimidate the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about the Dead Three {{Approval|Halsin|+1}}
** Joke about 'A cleric and ham' {{Approval|Halsin|+1}}
** Intimidate the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Halsin|+1}}
** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Halsin|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}}
 
Talking to [[Skoona|Enforcer Skoona]]:
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}}
 
 
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}}
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Halsin|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Halsin|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Halsin|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Halsin|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Halsin|+1}}
 
 
''Talking to [[Golbraith Stredivas]]:''
* Ask him whether his son needs any help {{Approval|Halsin|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Halsin|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Halsin|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Halsin|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and  [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Halsin|+1}} ''(Requires {{Ability check|Deception|25}})''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}}
* Say “Thank goodness, you can keep it”, and then:
** Use Deception to convince him the treasure is cursed {{Approval|Halsin|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Halsin|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}}
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}}
 
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Halsin|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}}
 
* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}}
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}}
 
 
<!-- ----- -->
* <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}}
* <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}}
* {{Coords|-166|-75}} Play with the children.
* {{Coords|-166|-75}} Play with the children.
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* Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}}
* Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. {{Approval|Halsin|+1}}
* Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}}
* Tell [[Havkelaag]] at the [[Society of Brilliance]] his experiment with the githyanki egg is barbaric and refuse to sell the egg. {{Approval|Halsin|+1}}
* When rencountering Araj, ask Astarion if he wishes to leave {{Approval|Halsin|+1}}
* Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." {{Approval|Halsin|+1}}
* When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" {{Approval|Halsin|+1}}
* When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" {{Approval|Halsin|+1}}


'''[[Guildhall]]'''
'''[[Guildhall]]'''
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. {{Approval|Halsin|+1}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, succeed any skill-based check to convince him that she isn't an enemy. {{Approval|Halsin|+1}}
 
'''[[The Counting House]]'''
* Give [[Rags Deelarma]] begging outside the entrance a handful of coins. {{Approval|Halsin|+1}}
 
'''[[Sorcerous Sundries]]'''
* Tell [[Aradin Beno|Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}}
* Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}}


'''[[Chromatic Scale]]'''
'''[[Chromatic Scale]]'''
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'''[[Water Queen's House]]'''
'''[[Water Queen's House]]'''
* <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal
*Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" {{Approval|Halsin|+1}}
*Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" {{Approval|Halsin|+1}}


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''Final fight at the Moonrise:''
''Final fight at the Moonrise:''
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe. {{Approval|Halsin|-1}}
* After defeating Ketheric down at the [[Mind Flayer Colony|colony]], speak to [[Art Cullagh]] and ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}}




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'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''<br>
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Halsin|-1}}
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Halsin|-1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
** If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you:
** Pass {{Ability check|Wisdom|14}} (Illithid) and say that you and it are alike {{Approval|Halsin|-1}}
** OR Persuade Chop to let Us go with you {{Approval|Halsin|-1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to purge the pods {{Approval|Halsin|-5}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Halsin|-10}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] died, tell aasimar you would betray her again on a whim {{Approval|Halsin|-1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway {{Approval|Halsin|-1}}
** OR Tell Mattis that death happens, and that's it {{Approval|Halsin|-1}}
** OR Inform Umi that Mol is dead {{Approval|Halsin|-1}}
 
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together a show for the tiefling kids {{Approval|Halsin|-1}}
* Speaking to [[Art Cullagh]], ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Halsin|-1}}
* Speaking to [[Cerys]], say people get paid for doing jobs {{Approval|Halsin|-1}} ''(A {{Class|Rogue}} character has a unique line here)''
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Halsin|-1}}
 


'''Camp/Conversation'''
'''Camp/Conversation'''
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* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}}
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}}


'''[[Cazador's Dungeon]]'''
'''Lower City'''<br>
* <u>Help</u> [[Astarion]] become a Vampire Ascendant
''At the [[Basilisk Gate Barracks]]:''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Halsin|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Halsin|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Halsin|-1}}
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Halsin|-1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then:
** Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Halsin|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Halsin|-1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Halsin|-1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** OR Say you'll leave now {{Approval|Halsin|-1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Halsin|-1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Halsin|-1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
 
''Other patrons:''
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Halsin|-1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Halsin|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
‘’Dealing with hexed [[Mayrina]]:’’
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Halsin|-1}}
** OR Call her condition hilarious {{Approval|Halsin|-1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Halsin|-1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Halsin|-1}}
 
''After removing the hex and killing [[Jatlo]]:''
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Halsin|-1}}
* Tell Mayrina you're helping her for the last time {{Approval|Halsin|-1}}
** OR Say they will have to deal with this themselves {{Approval|Halsin|-1}}
 
* Talking to [[Kled]], tell him that you aren't getting mixed up in this {{Approval|Halsin|-1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Halsin|-1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Halsin|-1}}
** OR Say you are not getting mixed up in this {{Approval|Halsin|-1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Halsin|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Halsin|-1}}
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Halsin|-1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Halsin|-1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Halsin|-1}}
 
 
''At the [[Baldur's Mouth]] and dealing with its employees:''
 
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Halsin|-1}}
 
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Halsin|-1}}
** Then say you don't care about he's only six {{Approval|Halsin|-1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Halsin|-1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Halsin|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Halsin|-1}}
* Let [[Astarion]] complete the Rite of Profane Ascension {{Approval|Halsin|-1}}
 
 
''At [[Devil's Fee]]:''
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Halsin|-1}}
 
 
''At the [[Sorcerous Sundries]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Halsin|-1}}
** Ask the djinni for some gold {{Approval|Halsin|-1}}
 
 
''At the [[Elfsong Tavern]]:''
 
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Halsin|-1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Halsin|-1}}
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Halsin|-1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about 'Dwarf and bulette' {{Approval|Halsin|-1}}
* In the third round:
** Joke about 'Mind flayer and duergar' {{Approval|Halsin|-1}}
 
 
''Talking to [[Golbraith Stredivas]]:''
 
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Halsin|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Halsin|-1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Halsin|-1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too {{Approval|Halsin|-1}}  ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* OR Ask him what if you just kill him and take everything {{Approval|Halsin|-1}}
 
 
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Halsin|-1}}
▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Halsin|-1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Halsin|-1}}
 
 
''At the [[House of Grief]]:''
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Halsin|-1}}
▶''''' Note:''' Both options require {{Ability check|Deception|20}}
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Halsin|-1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Halsin|-1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Halsin|-1}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Halsin|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Halsin|-1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Halsin|-1}}


'''[[Sorcerous Sundries]]'''
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Halsin|-1}}
*When speaking to [[Yafeu]] after a different companion got trapped in his lamp, ask for gold. {{Approval|Halsin|-1}}


'''[[Devil's Fee]]'''
* Intimidate [[Helsik]] to keep the gauntlets {{Approval|Halsin|-1}}
}}
}}
[[Category:Approval]]
[[Category:Approval]]
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