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Gimblebock: Difference between revisions

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646 bytes added ,  9 December 2024
turned short overview into a longer description
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'''Gimblebock''' is a [[Gnome]] bandit leader that is raiding the [[Overgrown Ruins]] in [[Act One]].
'''Gimblebock''' is a [[Gnome]] bandit leader that is raiding the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|....You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to [[Taman]]}}
{{DiQ|....You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to his crew}}


== Overview ==
== Description ==
Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins he is guarding.
Gimblebock is the highly aggressive and selfish gnome leader of the crew of bandits looting the [[Overgrown Ruins]]. He's quick to start a fight under the assumption that the player is his competition, trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins.
 
He's eager to take a break from the crypt, after making little headway over the course of several days, to investigate and loot the Nautiloid Wreck. When the player arrives, he is discussing this with a member of his crew, [[Taman]], who is against the idea.


== Involvement ==
== Involvement ==
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The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], [[Barbarian]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them.
The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], [[Barbarian]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them.
If the player first meets him after coming out of the crypt where his team is, then uses [[Detect Thoughts]], they will learn that he is wondering what happened to them inside - though he is more worried about whether the player has the upper hand than he is about his allies' lives.


Resolving the situation peacefully will reward 50 [[Experience|XP]] and an [[Inspiration]] for those with the [[Charlatan]] background (including {{CharLink|Astarion}}). Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn will not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP.
Resolving the situation peacefully will reward 50 [[Experience|XP]] and an [[Inspiration]] for those with the [[Charlatan]] background (including {{CharLink|Astarion}}). Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn will not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP.

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