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(→‎The Chosen’s Room: Added details for reaching the chosen’s room)
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==Walkthrough==
==Walkthrough==
=== Orin's Kidnapping ===
=== Orin's Kidnapping ===
{{CharLink|Orin|Orin the Red}} kidnaps a party member under various circumstances. One event trigger is long resting after arriving in the [[Lower City]]. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. If there are no eligible companions at camp (for example if only three party members were recruited at all, or by using a party limit extender mod), {{CharLink|Yenna}} will be kidnapped instead. If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the City Sewers. In this case, the event is mostly the same for each person - the kidnapping victim appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.
{{CharLink|Orin|Orin the Red}} kidnaps a party member under various circumstances. One event trigger is long resting after arriving in the [[Lower City]]. Orin shapeshifts as the party member she abducts and speaks to the party. Orin only abducts characters who are at camp and not in the current party. If there are no eligible companions at camp (for example if only three party members were recruited at all, or by using a party limit extender mod), {{CharLink|Yenna}} is kidnapped instead. If Orin's kidnapping has not been triggered through a long rest, it can also be triggered in the [[Lower City Sewers]]. In this case, the event is mostly the same for each person - Orin, disguised as the kidnapping victim, appears grievously injured and begs the party to run away, explaining how they were brutally tortured by Orin. Then, Orin reveals herself and the kidnapping plot.


After Orin reveals she has a hostage, she states her demands. {{CharLink|Enver Gortash}} bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she won't harm her captive. This initiates {{Quest|Rescue Orin's Victim}}.
After Orin reveals she has a hostage, she states her demands. {{CharLink|Enver Gortash}} bound her blade when the Chosen Three initially came together, making her unable to harm him. For this reason, she needs the party to step in and kill him. After this, she intends to face the party in a battle to the death - winner takes the Netherstones. As long as the party takes him down, she will not harm her captive. This initiates {{Quest|Rescue Orin's Victim}}.


If the party chooses to pursue Gortash first and manages to complete {{Quest|Get Gortash's Netherstone}}, Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party that they must now face the Murder Tribunal and become an unholy assassin of Bhaal before they can face her. She gives the party a location - [[Candulhallow's Tombstones]] and a password - 'Sicarius.' This starts {{Quest|Impress the Murder Tribunal}}.
If pursuing Gortash first and and managing to complete {{Quest|Get Gortash's Netherstone}}, Orin sends a blood to letter to camp titled "Congratulations on the Murder of Gortash." She tells the party, that they must now face the Murder Tribunal and become an unholy assassin of Bhaal, before they can face her. She gives the party a location - [[Candulhallow's Tombstones]] and a password - 'Sicarius.' This starts {{Quest|Impress the Murder Tribunal}}.


If the party does not want to face Gortash first, then {{Quest|Investigate the Murders}} must be completed. Finishing the quest also reveals the location and password for the tribunal.
If not pursuing Gortash first, then {{Quest|Investigate the Murders}} (or {{Quest|Impress the Murder Tribunal}}) must be completed. Finishing the quest also reveals the location and password for the tribunal.


=== Candulhallow's Tombstones ===
=== Candulhallow's Tombstones ===
[[File:Candulhallows Tombstones Entrance.jpg|thumb|Entrance to Candulhallow's Tombstones]]
[[File:Candulhallows Tombstones Entrance.jpg|thumb|Entrance to Candulhallow's Tombstones]]
Candulhallow's Tombstones is northeast of Elfsong Tavern {{Coords|74|25}}. Its entrance can either be lockpicked, or a key used if the party successfully stopped the serial killings. Move into the back office room and remove the Butterfly on Skull painting {{Coords|87|15}} to find a button. Press the button to reveal a secret door. The only way to get past this door is to know the passphrase, Sicarius.
Candulhallow's Tombstones is northeast of Elfsong Tavern {{Coords|74|25}}. Its entrance can either be lockpicked, or opened by a key if the party successfully stopped the serial killings. The party mus move into the back office room and remove the Butterfly on Skull painting {{Coords|87|15}} to find a button. Pressing the button reveals a secret door. The only way to get past this door is to know the passphrase, Sicarius.


[[File:Candulhallows Tombstones Painting.jpg|thumb|The painting that hides the button.]]
[[File:Candulhallows Tombstones Painting.jpg|thumb|The painting that hides the button.]]
Within the basement, there is immediately a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if the party enters that way. Instead, remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber {{Coords|-1302|519}}
Within the basement, there is a sign that says "Flaming Fists this Way." This area is heavily trapped with grease barrels that alight if entering that way. Instead, the party can remain on the brick path on the right and enter the door to the Murder Tribunal's antechamber {{Coords|-1302|519}}


=== Infiltrate the Murder Tribunal ===
=== Infiltrate the Murder Tribunal ===
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
[[File:Murder Tribunal Quest Map.jpg|thumb|Map of the Murder Tribunal.]]
Enter the Murder Tribunal Antechamber and speak to That Which Guards. The entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well. However, avoiding dialogue and directly attacking the guards does not make the Tribunal hostile.
The party mus enter the Murder Tribunal Antechamber and speak to That Which Guards. This entity provides a riddle, "Present me well from gifts thine own, or I shall rend thy flesh from bone." Choose "I killed to be here - and took the victim's hand as proof" to proceed forward. The party can use the hand bag from Dolor, the hands taken from any victims they chose to kill, or the hand of Gortash to gain entry. Choosing any other option results in a fight with the guards, and the Murder Tribunal becomes hostile as well. However, avoiding dialogue and directly attacking the guards does not make the Tribunal hostile.


If the party chose not to pursue the serial killer Dolor, then he is at the Tribunal arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.
If the party chose not to pursue the serial killer Dolor, then he is at the Tribunal arguing with That Which Guards. That Which Guards states that only one murderer can go forth into the Tribunal. The party can tell Dolor to either go ahead, persuade him to fight against the Tribunal, or fight him to the death.


If the party chooses not to fight their way through, they come face to face with {{CharLink|Sarevok Anchev}}, along with the {{CharLink|Echo of Amelyssan}}, {{CharLink|Echo of Illasera}}, and {{CharLink|Echo of Sendai}}. The party can ask various questions about Sarevok and how he is still alive, his ties to Orin, and information about what the Murder Tribunal is.
If not fighting their way through, {{CharLink|Sarevok Anchev}} is encountered, along with the {{CharLink|Echo of Amelyssan}}, {{CharLink|Echo of Illasera}}, and {{CharLink|Echo of Sendai}}. The party can ask Sarevok various questions about how he is still alive, his ties to Orin, and about what the Murder Tribunal is.


Sarevok states that there is no better mirror in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:
Sarevok states that there is no better mirror, in which to see the true nature of a killer than his victim. Thus, he summons the image of one of the murder victims. The spectre cannot speak, as the murderer stole its voice. Thus, the party must speak for it. Sarevok asks how the pitiful creature was slain:


* {{Dialogue option|First, I ended its sorry existence. Then, I cut the hand from its corpse.}}
* {{Dialogue option|First, I ended its sorry existence. Then, I cut the hand from its corpse.}}
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If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option or failing the Deception checks make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, {{CharLink|Valeria}}. Sarevok demands Valeria to be killed in order to be baptized as an Unholy Assassin of Bhaal. However the party can turn on Sarevok and attack him and free Valeria.
If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option or failing the Deception checks make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, {{CharLink|Valeria}}. Sarevok demands Valeria to be killed in order to be baptized as an Unholy Assassin of Bhaal. However the party can turn on Sarevok and attack him and free Valeria.


An additional scene plays if either Minsc or Jaheira (or both) are in the party during the tribunal. Sarevok instantly recognizes them and accuses them of meddling in his father's affairs. The party can respond by stating they are sacrifices offered up to Bhaal and kill them or side with Jaheira / Minsc and attack the Tribunal or go through an Intimidation or Performance check to force Jaheira/Minsc to kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue. Killing Jaheira / Minsc will more than satisfy the Tribunal so the questioning about the murdered victims is skipped entirely and Sarevok starts walking to the abattoir.
An additional scene plays if either Minsc or Jaheira (or both) are in the party during the tribunal. Sarevok instantly recognizes them and accuses them of meddling in his father's affairs. The party can respond by stating they are sacrifices offered up to Bhaal and kill them or side with Jaheira / Minsc and attack the Tribunal or go through an {{Skill|Intimidation}} or {{Skill|Performance}} check to force Jaheira / Minsc to kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue. Killing Jaheira / Minsc will more than satisfy the Tribunal so the questioning about the murdered victims is skipped entirely and Sarevok starts walking to the abattoir.


The {{SmRarityItem|Map to Bhaal Temple}} and {{SmRarityItem|Amulet of Bhaal}}, which are needed to enter the Temple of Bhaal, can be acquired either as a reward from becoming an Unholy Assassin of Bhaal or looted from {{CharLink|Sarevok Anchev}}.
The {{SmRarityItem|Map to Bhaal Temple}} and the {{SmRarityItem|Amulet of Bhaal}}, which are needed to enter the Temple of Bhaal, can be acquired either as a reward from becoming an Unholy Assassin of Bhaal or looted from {{CharLink|Sarevok Anchev}}.


A [[Wooden Desk]] at {{coords|-1239|531}} contains {{SmRarityItem|A page from Sarevok's book}}, which if read reveals that Sarevok fathered Orin with his daughter Helena. This adds dialogue with Orin and her mother in the Temple of Bhaal.
A [[Wooden Desk]] at {{coords|-1239|531}} contains {{SmRarityItem|A page from Sarevok's book}}, which if reveals, that Sarevok fathered Orin with his daughter Helena. This adds dialogue options, when talking with Orin and her mother in the Temple of Bhaal.


===The Temple of Bhaal===
===The Temple of Bhaal===
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The entrance to the Temple of Bhaal is at the Undercity Ruins waypoint. Using a ranged attack on one of the two corpses hanging from the ceiling in the center of the room at {{Coords|-142|934}} causes the doorway the temple to open.
The entrance to the Temple of Bhaal is at the Undercity Ruins waypoint. Using a ranged attack on one of the two corpses hanging from the ceiling in the center of the room at {{Coords|-142|934}} causes the doorway the temple to open.


There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a Perception check.
There is a long, winding path east to get to the Temple proper. Close to the entrance, an ambush of several unholy assassins occurs, detectable through a {{Skill|Perception}} check.


Once the door to the Temple is reached {{Coords|2|1006}}, the Amulet of Bhaal is necessary. The party must place the amulet against the door to gain entry. Orin can be found deep into the Temple.
Once the door to the Temple is reached {{Coords|2|1006}}, the Amulet of Bhaal is necessary. The party must place the amulet against the door to gain entry. Orin can be found deep into the Temple.


=== The Chosen’s Room===
=== The Chosen’s Room===
The Chosen's Room {{Coords|96|991}}, which is down the stairs behind Orin (opposite the Temple’s entrance), contains the corpse of Orin’s mother [[Helena Anchev]]. It can be reached through a tunnel on the northern path or stealth means such as invisibility.
The Chosen's Room {{Coords|96|991}} is down the stairs behind Orin (opposite the Temple’s entrance). It can be reached through a tunnel on the northern path or stealth means such as invisibility.  


If {{SAI|Speak with Dead}} is used on Helena's corpse, additional dialogue check options can be made available when confronting Orin at the altar.
The room contains the corpse of Orin’s mother [[Helena Anchev]]. If {{SAI|Speak with Dead}} is used on Helena's corpse, additional dialogue check options can be made available when confronting Orin at the altar. To accomplish this, either of the''Who -'' questions must be asked, followed by ''Why did you try to kill your own daughter'' and then ''Did Orin know that Sarevok ordered you to kill her?''. Passing these new checks causes a conflict in Orin, resulting in her Slayer transformation being forced on her by Bhaal instead of her choosing to activate it.
 
To accomplish this, either of the “Who -questions must be asked, followed by “Why did you try to kill your own daughter?” and then “Did Orin know that Sarevok ordered you to kill her?
 
Passing these new checks cause a conflict in Orin, resulting in her Slayer transformation being forced by Bhaal instead of her choosing to activate it.


===Confronting Orin===
===Confronting Orin===
Orin's victim is shackled to an altar, which Orin holds the key to. Orin welcomes the party, aware of if they became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them.
Orin's victim is shackled to an altar, which Orin holds the key to. Orin welcomes the party, while she knows if the player character became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them.


*{{Dialogue option|Like the salvation your mother offered? She attacked you on Sarevok's orders. Your ''father's'' orders...}} ''(if spoken to Helena)''
*{{Dialogue option|Like the salvation your mother offered? She attacked you on Sarevok's orders. Your ''father's'' orders...}} ''(if spoken to Helena)''
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* {{Dialogue option|Their fate is of no interest to me.}}
* {{Dialogue option|Their fate is of no interest to me.}}


If any check is failed or a non-check option is chosen, Orin will kill the victim in the alter and then transform into her Slayer form (a level 12 monstrosity) and initiate combat.
If any check is failed or a non-check option is chosen, Orin kills the victim on the altar and then transforms into her Slayer form (a level 12 monstrosity) and initiates combat.  
 
If any check is passed, Orin still transforms and initiates combat, but ignores the living victim and faces the party. The alter can be lockpicked during combat with a {{Ability check|Sleight of Hand|25}}, freeing the victim and allowing them to fight alongside the party. Otherwise, the victim can be freed by looting the {{SmRarityItem|Altar Key}} from Orin remains; after which they thank the party and return to camp.


See [[Orin/Combat]] for details and strategy regarding this fight.
If any check is passed, Orin still transforms and initiates [[Orin/Combat|combat]], but ignores the living victim and faces the party. The altar can be lockpicked during combat with a {{Ability check|Sleight of Hand|25}}, freeing the victim and allowing them to fight alongside the party. Otherwise, the victim can be freed by looting the {{SmRarityItem|Altar Key}} from Orin's remains; after which they thank the party and return to camp.


Once the battle is completed, Orin is reduced to a lootable ‘gore pile’ and a cutscene shows the player retrieving her dagger with the {{SmRarityItem|Orin's Netherstone}} in it.
A [[Dark Urge]] character does not have to pass a check to save the kidnapped victim. However, the Dark Urge is expected to duel Orin one-on-one, without involving the rest of the party or Orin's allies.


Note: A [[Dark Urge]] character does not have to pass a check to save the kidnapped victim. However, the Dark Urge is expected to duel Orin one-on-one, without involving the rest of the party or Orin's allies.
Once the battle is completed, Orin is reduced to a lootable ‘gore pile’ and a cutscene shows the player character retrieving her dagger with the {{SmRarityItem|Orin's Netherstone}} in it.


== Quest Rewards ==
== Quest Rewards ==
17,830
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