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Shattered Sanctum: Difference between revisions
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| south = Goblin Camp | | south = Goblin Camp | ||
}} | }} | ||
==Overview == | == Overview == | ||
[[File:Screen Map Shattered Sanctum.jpg|thumb|The map screen of Shattered Sanctum]] | [[File:Screen Map Shattered Sanctum.jpg|thumb|The map screen of Shattered Sanctum]] | ||
[[War Drum]]s are scattered throughout the ruined temple and | [[War Drum]]s are scattered throughout the ruined temple and turns the entire population hostile, if played. | ||
===Entryway=== | === Entryway === | ||
The main entrance from the [[Goblin Camp]] leads directly into | The main entrance from the [[Goblin Camp]] leads directly into the entryway. With six goblins guarding here, there is no way to get by them outside of using {{Cond|Invisible|Invisibility}}. Approaching leads {{CharLink|Trinzas|Warrior Trinzas}} to question the party, who can be bypassed through a variety of skill checks or by being a [[Drow|drow]] (or {{SAI|Disguise Self|disguised}} as a drow). If the party progressed {{Quest|Save the Goblin Sazza}}, Sazza helps bypass this point. | ||
=== Centre=== | === Centre === | ||
====Branding station==== | ==== Branding station ==== | ||
The party can meet the cult leader {{CharLink|Gut|Priestess Gut}} to obtain the [[Brand of the Absolute]]. If the priestess becomes indisposed, {{CharLink|Greez|Warlock Greez}} can brand members of the party. | |||
====Spider pit==== | ==== Spider pit ==== | ||
North of Priestess Gut's shrine is a large spider pit, where the goblins toss in prisoners. If the party venture into the pit using the lever-operated iron gate at {{Coords|298|0}}, they can talk to the pit's denizens, [[Larger Giant Spider]] and [[Smaller Giant Spider]]. The spiders can be convinced to spare the party and attack the goblins. | |||
A cave passage within the pit connects to the prison cell in the [[Defiled Temple]]. | A cave passage within the pit connects to the prison cell in the [[Defiled Temple]]. | ||
===West=== | === West === | ||
====Zhent storeroom==== | ==== Zhent storeroom ==== | ||
At the southeastern corner, the [[Zhentarim]] trader {{CharLink|Roah Moonglow}} can be found with her partners. She is a useful [[Traders|Trader]] who can reappear in [[Act Two]] at [[Moonrise Towers]]. Behind her is a storeroom holding the cult's large supply of {{SmRarityItem|Firewine Barrel|Firewine Barrels}} and {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}}. There are six of each, more than enough for setting up an explosive trap. Besides fighting past the guards, a party member can jump into the storeroom from the rafters above. Alternatively, small-sized characters can fit through a rocky crevice at {{Coords|255|-42}} from the [[Defiled Temple]] at {{Coords|422|17}}. Miscellaneous crates in the room contain [[Grenades]] and [[Coatings|weapon coatings]], and a locked chest ({{Ability check|Sleight of Hand|18}}) can be picked for several hundred [[Gold]]. | |||
====Gut's room==== | ==== Gut's room ==== | ||
Farther north is Gut's workroom, where she leads the party as part of her trap. If the party refuses to drink her potion, she can be safely killed here so long as she doesn't get the chance to {{SAI|Call for Help}}. It is possible to stymie her call for help by casting {{SAI|Silence}}. There is also a route into the locked storeroom through the rafters, reachable by someone with decent [[Strength]] or mobility spells such as {{SAI|Enhance Leap}}. | |||
===East=== | === East === | ||
===="Pigeon" cage ==== | ==== "Pigeon" cage ==== | ||
{{CharLink|Gribbo}} keeps her "pigeon" {{CharLink|Volo}} locked | {{CharLink|Gribbo}} keeps her "pigeon" {{CharLink|Volo}} locked in a cage at {{Coords|332|-9}}. The party can trick Gribbo into negotiating his release with an ability check. When Volo is freed, he immediately heads to the party's [[Campsite]]. | ||
North of this room is | North of this room is a rickety wooden walkway leading to the [[Worg Pens]]. An iron ladder on the west side of this room connects to Minthara's room. | ||
====Loviatar's lounge==== | ==== Loviatar's lounge ==== | ||
In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant {{CharLink|Abdirak}}. Abdirak can give the player character the permanent bonus {{cond|Loviatar's Love}}, provided they subject themselves to his sadomasochistic religious ritual and successfully pass a series of [[Ability check|Ability Checks]]. | In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant {{CharLink|Abdirak}}. Abdirak can give the player character the permanent bonus {{cond|Loviatar's Love}}, provided they subject themselves to his sadomasochistic religious ritual and successfully pass a series of [[Ability check|Ability Checks]]. | ||
====Torture rack==== | ==== Torture rack ==== | ||
{{CharLink|Liam}}, the unfortunate straggler from {{CharLink|Aradin Beno|Aradin's}} adventuring party, is tied to the torture rack at {{Coords|336|-34}}. He can be spoken to privately by intimidating or manipulating {{CharLink|Spike|Torturer Spike}} into shirking his duties. Spike and {{CharLink|Gresh|Lookout Gresh}} will go next door, into Abdirak's room, if convinced to stop torturing Liam. Alternatively, the party can choose to torture Liam, and if successful he | {{CharLink|Liam}}, the unfortunate straggler from {{CharLink|Aradin Beno|Aradin's}} adventuring party, is tied to the torture rack at {{Coords|336|-34}}. He can be spoken to privately by intimidating or manipulating {{CharLink|Spike|Torturer Spike}} into shirking his duties. Spike and {{CharLink|Gresh|Lookout Gresh}} will go next door, into Abdirak's room, if convinced to stop torturing Liam. Alternatively, the party can choose to torture Liam, and if successful he reveals the location of the Grove. Spike reports this information to {{CharLink|Minthara}}, and the party can talk to Liam and choose to free him. | ||
===North=== | === North === | ||
==== Ragzlin's throne==== | ==== Ragzlin's throne ==== | ||
{{CharLink|Dror Ragzlin|Dror Ragzlin's}} throne room lies at the north side of the temple. | {{CharLink|Dror Ragzlin|Dror Ragzlin's}} throne room lies at the north side of the temple. The [[Hobgoblin|hobgoblin]] warlord uses {{SAI|Speak with Dead}} on a [[Mind Flayer|mind flayer]] corpse. Participating in this ritual reveals information about the [[Cult of the Absolute]], but requires ability checks to avoid incriminating the party as their enemy. The room is layered with a web of shadowed rafters to allow for high-ground ambushing. | ||
A glittering pile of loot and treasure lies at the far north end of the room, behind a locked iron gate | A glittering pile of loot and treasure lies at the far north end of the room, behind a locked iron gate that can be opened with passing {{Ability check|Sleight of Hand|18}} or using {{SmRarityItem|Dror Ragzlin's Key}}. A sneaking character can use {{SAI|Misty Step}} to teleport into the vault without triggering combat, then fast travel away with the loot. The vault can also be reached by leaping from Minthara's open plan office (below), by jumping from the out of sight area behind the {{SmRarityItem|War Drum}} by using {{SAI|Enhance Leap}} or other {{SAI|Jump}} bonuses. | ||
====Minthara's war room==== | ==== Minthara's war room ==== | ||
The | The drow {{CharLink|Minthara}} and the goblin bosses {{CharLink|Zurga}}, {{CharLink|Skrut}}, and {{CharLink|Rozzak}} reside in the room directly east of the throne room. The room is split by a rickety wooden bridge, held up by destructible wooden supports, and patrolled by a [[Scrying Eye]] that broadcasts activity to the [[Cult of the Absolute|Cult of the Absolute's]] shadowy leadership. Talking to Minthara gives the party the option to reveal the location of the [[Emerald Grove]] and launch a raid, either to defeat the goblin forces away from their home turf, or to crush the druids and tieflings in earnest. | ||
If the party saved {{CharLink|Sazza}} earlier, she reveals the location of the druid grove automatically, provided she is not killed through the dialogue with Minthara or a specific dialogue option is used (''I will have nothing to do with this'' then ''I have to do something first'', which | If the party saved {{CharLink|Sazza}} earlier, she reveals the location of the druid grove automatically, provided she is not killed through the dialogue with Minthara or a specific dialogue option is used (''I will have nothing to do with this'' then ''I have to do something first'', which also unlocks the opportunity to save both Sazza and Minthara). Once the grove's location is revealed, the raid takes place after the next [[Resting#Long_Rest|long rest]] or the next travel by using a Waypoint. If killing or knocking out Minthara and killing Dror Ragzlin and Gut before a long rest, the raid no longer occurs. | ||
An iron ladder on the east side of the room leads to the [[Worg Pens]] antechamber. | An iron ladder on the east side of the room leads to the [[Worg Pens]] antechamber. | ||
==Connected locations== | == Connected locations == | ||
*{{Loc|Goblin Camp}} | *{{Loc|Goblin Camp}} | ||
**Through Heavy Oak Doors at {{Coords|297|-85}} | **Through Heavy Oak Doors at {{Coords|297|-85}} | ||
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*{{Loc|Worg Pens}} at {{Coords|342|31}} | *{{Loc|Worg Pens}} at {{Coords|342|31}} | ||
==Notable characters== | == Notable characters == | ||
{{div col}} | {{div col}} | ||
* {{MdCharLink|Abdirak}} | * {{MdCharLink|Abdirak}} | ||
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{{div col end}} | {{div col end}} | ||
==Related quests== | == Related quests == | ||
{{div col}} | {{div col}} | ||
*{{Quest|Find a Cure}} | *{{Quest|Find a Cure}} | ||
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{{div col end}} | {{div col end}} | ||
==Notable loot== | == Notable loot == | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
{{Table alignment}} | {{Table alignment}} | ||
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{{noteend}} | {{noteend}} | ||
==External links== | == External links == | ||
*{{FRWiki|Shattered Sanctum|long}} | *{{FRWiki|Shattered Sanctum|long}} | ||