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40 bytes removed ,  Saturday at 05:50
Updated deprecated {{Action}} template to {{r}}
m (Removed nonexistent redirect.)
(Updated deprecated {{Action}} template to {{r}})
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| description3 =
| description3 =
| notes =  
| notes =  
* Charger: Weapon attack uses {{Action|both}}, moves up to {{Distance|m=9}}, and makes a melee attack with +5 damage.
* Charger: Weapon attack uses {{r|both}}, moves up to {{Distance|m=9}}, and makes a melee attack with +5 damage.
** This counts as a single weapon attack, and benefits from {{SAI|Extra Attack}}.
** This counts as a single weapon attack, and benefits from {{SAI|Extra Attack}}.
}}
}}
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| feature1 = {{SAI|Defensive Duellist|w=30}}
| feature1 = {{SAI|Defensive Duellist|w=30}}
| description1 =  
| description1 =  
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{r|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13.
| notes =
| notes =
| rows = 2
| rows = 2
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| description =  
| description =  
| feature1 = {{Pass|Great Weapon Master: Bonus Attack|w=30}}
| feature1 = {{Pass|Great Weapon Master: Bonus Attack|w=30}}
| description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a {{Action|Bonus}} that turn.
| description1 = * When an attack with a melee weapon lands a [[Critical Hit]] or kills a creature, you can make another melee weapon attack as a {{r|Bonus}} that turn.
| feature2 = {{Pass|Great Weapon Master: All In|w=30}}
| feature2 = {{Pass|Great Weapon Master: All In|w=30}}
| description2 =
| description2 =
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| feature2 = {{Pass|Mage Slayer: Attack Caster|w=30}}
| feature2 = {{Pass|Mage Slayer: Attack Caster|w=30}}
| description2 =
| description2 =
* You can use a {{action|Reaction}} to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
* You can use a {{r|Reaction}} to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you.
| feature3 = {{Pass|Mage Slayer: Break Concentration|w=30}}
| feature3 = {{Pass|Mage Slayer: Break Concentration|w=30}}
| description3 =
| description3 =
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| feature1 = {{Pass|Polearm Master: Bonus Attack|w=30}}
| feature1 = {{Pass|Polearm Master: Bonus Attack|w=30}}
| description1 =
| description1 =
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{Action|Bonus}} to attack with the butt of your weapon.  
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{r|Bonus}} to attack with the butt of your weapon.  
| feature2 = {{Pass|Polearm Master: Opportunity Attack|w=30}}
| feature2 = {{Pass|Polearm Master: Opportunity Attack|w=30}}
| description2 =
| description2 =
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| feature1 = {{Pass|Sentinel: Vengeance|w=30}}
| feature1 = {{Pass|Sentinel: Vengeance|w=30}}
| description1 =
| description1 =
* When an enemy in melee range attacks an ally, you can use a {{action|Reaction}} to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
* When an enemy in melee range attacks an ally, you can use a {{r|Reaction}} to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
| feature2 = {{Pass|Sentinel: Snare|w=30}}
| feature2 = {{Pass|Sentinel: Snare|w=30}}
| description2 =
| description2 =
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| feature2 = {{SAI|Shield Master: Block|w=30}}
| feature2 = {{SAI|Shield Master: Block|w=30}}
| description2 =  
| description2 =  
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage.
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{r|Reaction}} to shield yourself and diminish the effect's damage.
* - On a failed save, you only take half damage.
* - On a failed save, you only take half damage.
* - On a successful save, you don't take any damage, even if you normally would.
* - On a successful save, you don't take any damage, even if you normally would.
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| feature2 = {{Pass|War Caster: Opportunity Spell|w=30}}
| feature2 = {{Pass|War Caster: Opportunity Spell|w=30}}
| description2 =
| description2 =
* You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
* You can also use a {{r|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range.
| feature3 =
| feature3 =
| description3 =
| description3 =

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