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Mol: Difference between revisions

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276 bytes added ,  7 August 2023
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|location = [[Tiefling Hideout]]
|location = [[Tiefling Hideout]]
|fire = Resistant
|fire = Resistant
}}'''Mol''' is a [[Tiefling]] NPC in [[Baldur's Gate 3]]. She can be found at the [[Druid Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove. You cannot interact with her until you complete [[Investigate the Beach]].
}}'''Mol''' is a [[Tiefling]] NPC in [[Baldur's Gate 3]]. She can be found at the [[Druid Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.


==Passive Features==
==Passive Features==
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{{SpoilerWarning}}
{{SpoilerWarning}}
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].
You can also enter the hideout if you pass a [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size.  (E.g., a halfling or gnome, or under the effect of [[Reduce]].)


Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 100 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 100 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].

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